To all Barrage/Conjure Rangers:

1 pages • Page 1
Toxic RD
Toxic RD
Krytan Explorer
• #1
What bow do you use? i was thinking of buying a boulderbeards short bow since it has dmg mod health mod, and lightning dmg already, anyone used it? i also like the faster firing rate
Valerius
Valerius
Desert Nomad
• #2
imo Hornbows are best for Barrage... as it doesn't matter how freakin' slow the bow is cause' all that matters is the recharge of Barrage {E}... so either a Hornbow, Shadowbow or Ivorybow will be the best choice

i usually go with a Zealous string for JI... but if u insist on going Conjure then either a Fiery (for Shiverpeaks) or Icy (for Fire Island) string will work great... i recommend an Enchanting Grip 20% tho
C
Cherno
Forge Runner
• #3
My ranger is in drakscale armor so I had to use a dragon skin horbow to go with it, and i is fiery with a 20% enchant mod on it.

I pretty much always go with this bow as it works best for shiverpeaks, and if I am in the fire islands I am taking winter anyway.

I also have an Icy Dead bow to use on ocassion.

I agree with valerius that a horn bow is best because it matches the recharge with barrage
SnipiousMax
SnipiousMax
Perfectly Elocuted
• #4
Short bows/Flat bows don't work well with barrage. You have to break the attack animation and that leads to longer time between barrages. Long/Composite/Horn bow's are the best. I'd use a long bow for the range, but Horn Bow's definately pack the biggest punch (and it actually gives you something to use them for.)
BrandonIT
BrandonIT
Frost Gate Guardian
• #5
My personal favorite is Barrage with Tiger's Fury and a collector's Ascalon (short) bow from the desert (+15% over 50 ). I customize it for +20% damage, add on a fiery or poisoner's string.

With Tiger's Fury up, I can shoot a Barrage on every other shot using the short bow, and still make great damage numbers. IMHO.
Toxic RD
Toxic RD
Krytan Explorer
• #6
thanx for the info, i guess ill get thornbeards horned bow
SnipiousMax
SnipiousMax
Perfectly Elocuted
• #7
the +15% enchant mod would work great with conjure.
Toxic RD
Toxic RD
Krytan Explorer
• #8
Well i jus got a thornbeards for:
5K
Max dam req. 9 chaos axe dyed silver 3/1 vampiric +1 axe mastery 20% chance 12% dmg ^50

But i see lightning isn't a popular choice, why not?
W
WasAGuest
Desert Nomad
• #9
Quote: Originally Posted by Toxic RD
Well i jus got a thornbeards for:
5K
Max dam req. 9 chaos axe dyed silver 3/1 vampiric +1 axe mastery 20% chance 12% dmg ^50

But i see lightning isn't a popular choice, why not? I use Lightning all the time - collectors horn bow (can't recall which collector though - guildwiki should have it listed). It seems to do real well against most foes. Keep in mind though, if you go with a B/P build in Tombs (popular lately) and an orders necro is there, you'll gain no benefit from the orders as you'll be dealing non-physical damage. So it might pay wise to keep a physical bow for barrage on hand as well.
derrtyboy69
derrtyboy69
Grotto Attendant
• #10
Quote: Originally Posted by BrandonIT
My personal favorite is Barrage with Tiger's Fury and a collector's Ascalon (short) bow from the desert (+15% over 50 ). I customize it for +20% damage, add on a fiery or poisoner's string.

With Tiger's Fury up, I can shoot a Barrage on every other shot using the short bow, and still make great damage numbers. IMHO. The deserts is not a short bow, the one in mineral springs is.
TehTomato
TehTomato
Frost Gate Guardian
• #11
I'd go icy string because in tombs they have a weakness to ice, well, it seems to me that way

*ducks to avoid flaming in case he's wrong*
h
heist23
Journeyman
• #12
i generally avoid elemental mods like the plague because it's a hassle to switch things around if you happen to find an enemy with a resistance to your element. vampiric is best for damage, zealous is quite handy...and sundering sucks.

i use a non-elemental short bow or long bow whenever i run barrage. non-elemental damage is the most versatile...i'll take versatility over anything.
Toxic RD
Toxic RD
Krytan Explorer
• #13
but then you loose +13 dmg from a conjure skill
Toxic RD
Toxic RD
Krytan Explorer
• #14
and when ur in a 8 person team or 6 person team, do you really think facing 1 enemy with an lightning resistance is going to screw your entire team, no, just get the other 7 people to kill it, no problem
Druids Arrow
Druids Arrow
Frost Gate Guardian
• #15
Losing +13 damage shouldn't be a concern. Interupting a skill would be more handy or keeping yourself alive. I agree with Valerius Judge's Insight all the way.
Toxic RD
Toxic RD
Krytan Explorer
• #16
I'm NOT pvp, so interupting does not play a huge roll to me
dont feel no pain
dont feel no pain
Forge Runner
• #17
barrage and mark of pain ftw!
SnipiousMax
SnipiousMax
Perfectly Elocuted
• #18
Quote: Originally Posted by dont feel no pain
barrage and mark of pain ftw! Problem with Mark of Pain is it triggers the infamous AoE scatter.
Druids Arrow
Druids Arrow
Frost Gate Guardian
• #19
Quote: Originally Posted by Toxic RD
I'm NOT pvp, so interupting does not play a huge roll to me Where in my post did I say it was PvP? Ice Imp farming for instance, what would you rather do, Interupt a Malestrom, heal and live to fight on or do +13 damage only for you to be mullered by a wall of ice
Toxic RD
Toxic RD
Krytan Explorer
• #20
You say interupting a skill would be more useful for keeping me alive, but do you really think not interupting 1 skill from a enemy monster in an 8 person team is going to screw me over? I do think Guld Wiki's build calls for distracting shot too
I'd rather do +13 damge, over 6 targets that equals out to +78 dmg since i use barrage