I have been wondering for a while, and i think some PvP players have been as well, if we will see a return of the once so popular Fragility Spike builds. With the ability of a Assasin to apply its conditions fast and furiously it could turn out to be an extremely powerful and old "new" FotM.
A/Me and A/W (with Flourish) could cause a lot of damage really fast in a match when accompanied with Fragility.
Fragility Spikes Re-emergence...
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Originally Posted by LifeInfusion
Um, restore condition;hexbreaker/shatter hex?
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I don't think condition removal is the most effective counter to Frag. Hex removal is, though, like you mentioned in the second part of your post. But I wouldn't bother with those two skills, unless you've got the energy for Shatter Hex (15e). I've found Remove Hex to be pretty handy, that is, unless, Frag is protected by a cover hex, which usually it should be if the Mesmer is even barely adequate, heh.
But yeah. Hex removal is the way to go to counter Frag, not really condition removal.
And yes, I think we could expect to see a re-emergence of Frag spiker A/Me with Factions.
I remember back in the day.
Frag, Phantom Pain, Shatter Delusion, Virulence. (Repeat Virulence)
Instant dead W/Mo.
Generic Wammo: i culd smash u [email protected]!!!!!
Frag, Phantom Pain, Shatter Delusion, Virulence. (Repeat Virulence)
Instant dead W/Mo.
Generic Wammo: i culd smash u [email protected]!!!!!
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Originally Posted by Nevin
I remember back in the day.
Frag, Phantom Pain, Shatter Delusion, Virulence. (Repeat Virulence) Instant dead W/Mo. Generic Wammo: i culd smash u [email protected]!!!!! |
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Originally Posted by fallot
Congratulations, you've found the most roundabout way of dealing damage ever. Instead of just hitting a target with your Daggers, you're going to apply conditions to a target with fragility.
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Okay, what if you packed IW instead of Virulence as your elite?
123 <Assassin skills
4<Illusionary Weaponary
5< Ressurection Signet
6< Channeling
7< Fragility
8< Ether feast
Of course, the drawback being that you don't have an attack speed boost, or a feasible way to protect yourself. Oh well, back to my Me/Ri IW build.
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Originally Posted by fallot
Congratulations, you've found the most roundabout way of dealing damage ever. Instead of just hitting a target with your Daggers, you're going to apply conditions to a target with fragility.
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Your kidding right? The assassin skills that deal out conditions usually also have a damage boost along with it.
A/Me could use Fevered Dreams with their condition attacks too, or even Epidemic. What was that concussion attack? Temple Strike? You could combo that up really easily. That's all in addition to Frag / Phantom Pain I suppose.
A/N obviously has Virulence, Plague Touch/Sending and Barbs to play with. Warriors could easily be tamed with Enfeeble -> Virulence and it's easily spammable to keep up with condition removal (5e spells the both of them). The beauty of causing Disease is that it spreads
The other way to look at it is as a Me/A or N/A for the condition causing dagger attacks and rune-enhanced spells - if you pick the right armour it's easy to have AL70 on both of those two.
A/N obviously has Virulence, Plague Touch/Sending and Barbs to play with. Warriors could easily be tamed with Enfeeble -> Virulence and it's easily spammable to keep up with condition removal (5e spells the both of them). The beauty of causing Disease is that it spreads

The other way to look at it is as a Me/A or N/A for the condition causing dagger attacks and rune-enhanced spells - if you pick the right armour it's easy to have AL70 on both of those two.
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Originally Posted by fallot
Congratulations, you've found the most roundabout way of dealing damage ever. Instead of just hitting a target with your Daggers, you're going to apply conditions to a target with fragility.
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