divine favour bug

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g
gou
Lion's Arch Merchant
#1
divine favour gives a bonus heal of +3 per attribute
at divine favour 16 therefore you should see +48 (16x3)
But
Currrently I get +51
so is this broken or is it actually +3.19 per attribute?
k
koneko
Site Contributor
#2
This was bothering me also until I read the Divine Favor article at GuildWiki:

Quote:
"For each rank of Divine Favor, allies are healed for 3 [actually 3.2] (0...38) whenever you cast Monk spells on them. Several Monk skills, especially spells relating to energy gain and healing, become more effective with a higher Divine Favor."
M
Mystical
Lion's Arch Merchant
#3
You sure you don't have a Divine Favor + 1 mod on your weapon?

3 x 17 = 51


Edit: Didn't know the above, but will leave this post here *just in case*
Rilder
Rilder
Frost Gate Guardian
#4
Quote:
Originally Posted by Mystical
You sure you don't have a Divine Favor + 1 mod on your weapon?

3 x 17 = 51


Edit: Didn't know the above, but will leave this post here *just in case*
can't have 17 devine favour....
Murder In China
Murder In China
Banned
#5
Koneko is correct.
Seren!ty
Seren!ty
Lion's Arch Merchant
#6
Quote:
Originally Posted by Rilder
can't have 17 devine favour....
You can, Divine Favor (atr) 12, +3 (Sup rune) + 1 (Scalp) +1(20% from ofhand/staff)=17
Mercury Angel
Mercury Angel
Avatar of Gwen
#7
Divine Favour gave +4 healing originally, but they scaled the attributes up to 15.
4*(12/15) = 3.2

Just a little tidbit for those wondering why they used such a weird number.