Ok I edited my build;
Axe Mastery : 11
Strength : 7
Illusion Magic : 13
Skills:
1/ [Flurry]
For 5 seconds, your attack rate is increased, but you deal less damage.
Stance - 5 energy - 0 cast - 5 recharge
2/ [Penetrating Blow]
This axe attack has 20% armor penetration.
Axe Attack - 5 adrenaline
3/ [Distracting Blow]
Swipe your weapon at the target, dealing no damage but disrupting the target's current action (and the actions of foes adjacent to your target).
Melee Attack - 5 energy - 0.5 cast - 10 recharge
4/ [Illusionary Weaponry]
For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8-34 damage.
Enchantment - 15 energy - 1 cast - 40 recharge
5/ [Sprint]
For 8-13 seconds, you move 25% faster.
Stance - 5 energy - 0 cast - 20 recharge
6/ [Illusion of Weakness]
You lose 50-202 health. Illusion of Weakness ends if damage drops your health below 25% of your maximum. When Illusion of Weakness ends, you gain 50-202 health.
Enchantment - 10 energy - 2 cast - 30 recharge
7/ [Resuccrestion Signet] [This mainly to res party member] or [Imagined Burden] [For 8-18 seconds, target foe moves 50% slower than normal]
8/ I have not yet decided, Im looking for skill/spell that heal that increase life generation like Healing Breeze of Monk.
Strategy:I use illusion of weakness, it will give me 190 extra hp. In combat, I use Illusionary Weapon which will deal 31-34 damages ignore the armors, then I use Flurry which will increase the atk speed. When Illusionary weapon ends, I have 10 seconds of recharge.
I guarantee you, in combat you will take down any warriors with non ehenment remover, any rangers, any elementalists and any mesers. But not monk.
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hosnestly. I only aware of warrior class and monk. Mages would never be a problem for me
