I Can't see the problem with Farming either.I am in a very small guild , play only PvE.My friend /guild leader introduced me to the game and we do the missions together.He has not been on much lateley so decided to build a 55 monk,yes it does mke money but i have given lots of weapons and shields away to lower level players to help out.Money is fairly easy to come by once you are higher level so i think why not help out.And it is not just cr*p i give away, i have given 3 green away as well as paying over the odds for Flints stuff as Guild leader is a Ele and was thinking of doing a water build for the fire islands,plus it was his birthday.Point above about farming for materials i was doing that out of Gates of Kryta with my W/Mo and do any of ascalon missions solo for materials,thats how i got my parchment for 55 build.A lot of people don't seem to know about crafters neither but farming helped me get planks for parchment.Sorry just Rambling now time ti sign off.Good idea by the way for farmers paradise.
A Farmer's Paradise
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i think a net ar realy only bothered about farmers that make money in the real world..(ie, boting farmers)
i can understand making players group on places like sf, i mean, its suppsed to be a hard place, right? (have never been there myself,,still trying to accend *sigh*)
um, farmers paradise...might have good points, and bad.
might work better if it was a hard to reach place, maybe it moved every so often, and you had to complete a quest to be able to access it and even to find out where it will be found at next week.
yes to the idea of making it the pinacle of PvE..give us something to prattle on about and show off with.../paradise badge....
as to huge amounts of stuff dropping, greens ect...
no on the greens, arent they supposed to be SF only?
others, blue/purple/golds...some nice, but keep the persentage of MAX stuff down to between 1-10%..after all, for some of us, its about getting a great item *sometimes*...the fun would be gone if 9 out of 10 boss mobs droped a max wepon....
perhaps, divide the area up into different types of monsters....and make you ether quest for a key/pass ect that alows you to enter each Valley seprately, so you start with the Plains Quest (to enter the Farmers Plain) which alows you to hunt/farm/kill critters on the Plain, which are 90% white and blue drops.
moving upwards, we reach the LowLands...and do the quest for LowLands.
(perhaps a 70% blue+white, with 30% chance of purples)
after that, we quest for the HighLands....(50% white/blue, 40% purple and 10% gold)
lastly, we reach the quest for the Pinnacle....where theres hard monsters that are 30% white/blue, 30% purple, 30% gold and..10 chance of a max non white/blue item....
with that type of availability, even the most gready farmer would make a lot of money, those that farm for items for the sheer thrill would be in heaven and anyone else in PvE would be sorely tempted to do the quests just to have access for the chance of a MAX item 10% of the time....
(and just make it have bot searching code...im sure theres some out there, then all the farmers that a net say are legit, cause they are doing it *sometimes* are fine, but bots, which are supposedly doing it *all the time* would be spotted....)
i can understand making players group on places like sf, i mean, its suppsed to be a hard place, right? (have never been there myself,,still trying to accend *sigh*)
um, farmers paradise...might have good points, and bad.
might work better if it was a hard to reach place, maybe it moved every so often, and you had to complete a quest to be able to access it and even to find out where it will be found at next week.
yes to the idea of making it the pinacle of PvE..give us something to prattle on about and show off with.../paradise badge....

as to huge amounts of stuff dropping, greens ect...
no on the greens, arent they supposed to be SF only?
others, blue/purple/golds...some nice, but keep the persentage of MAX stuff down to between 1-10%..after all, for some of us, its about getting a great item *sometimes*...the fun would be gone if 9 out of 10 boss mobs droped a max wepon....
perhaps, divide the area up into different types of monsters....and make you ether quest for a key/pass ect that alows you to enter each Valley seprately, so you start with the Plains Quest (to enter the Farmers Plain) which alows you to hunt/farm/kill critters on the Plain, which are 90% white and blue drops.
moving upwards, we reach the LowLands...and do the quest for LowLands.
(perhaps a 70% blue+white, with 30% chance of purples)
after that, we quest for the HighLands....(50% white/blue, 40% purple and 10% gold)
lastly, we reach the quest for the Pinnacle....where theres hard monsters that are 30% white/blue, 30% purple, 30% gold and..10 chance of a max non white/blue item....
with that type of availability, even the most gready farmer would make a lot of money, those that farm for items for the sheer thrill would be in heaven and anyone else in PvE would be sorely tempted to do the quests just to have access for the chance of a MAX item 10% of the time....
(and just make it have bot searching code...im sure theres some out there, then all the farmers that a net say are legit, cause they are doing it *sometimes* are fine, but bots, which are supposedly doing it *all the time* would be spotted....)
to the guild wars is not an mmo growd,do you ever read the a.net interviews.jeff and the others like to say gw is an mmo so how does that make it not an mmo.
also they are adding a sort of haven for farmers in factions with the introduction of elite missions with very limited access and special reward loot(i imagine that each elite mission will have its own here only weapons and items)which you can pretty much see always being held by the big guilds who will undoubtably ally together and camp on.
and to the pvp crowd,are you not farming by doing pvp all day to gain faction and fame?.and on faction points,you guys can do a few battles(and some of which are stupidly easy to collect faction on but look i'm not screaming at a.net to nerf your prefered side of the game)to get the faction to unlock a new sup absorb rune or +30,10/10 upgrade but the pve crowd can either farm forever to find 1 or farm for a few days straight to buy 1 off another player.so if anything i would say,since a.net classes farming as people doing the same thing over and over,pvp is pure farming.
but as always "each to there own" if you enjoy farming power to you,if you don't get it then just forget it and if a.net wants to stop botters and solo then just stagger the rewards so you get crap solo and good the more you have in your team.if they did this then i would gladly stop solo runs and make a team instead.
also they are adding a sort of haven for farmers in factions with the introduction of elite missions with very limited access and special reward loot(i imagine that each elite mission will have its own here only weapons and items)which you can pretty much see always being held by the big guilds who will undoubtably ally together and camp on.
and to the pvp crowd,are you not farming by doing pvp all day to gain faction and fame?.and on faction points,you guys can do a few battles(and some of which are stupidly easy to collect faction on but look i'm not screaming at a.net to nerf your prefered side of the game)to get the faction to unlock a new sup absorb rune or +30,10/10 upgrade but the pve crowd can either farm forever to find 1 or farm for a few days straight to buy 1 off another player.so if anything i would say,since a.net classes farming as people doing the same thing over and over,pvp is pure farming.
but as always "each to there own" if you enjoy farming power to you,if you don't get it then just forget it and if a.net wants to stop botters and solo then just stagger the rewards so you get crap solo and good the more you have in your team.if they did this then i would gladly stop solo runs and make a team instead.
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Originally Posted by DJ Josh
to the guild wars is not an mmo growd,do you ever read the a.net interviews.jeff and the others like to say gw is an mmo so how does that make it not an mmo.
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Quote:
| and to the pvp crowd,are you not farming by doing pvp all day to gain faction and fame?.and on faction points,you guys can do a few battles(and some of which are stupidly easy to collect faction on but look i'm not screaming at a.net to nerf your prefered side of the game)to get the faction to unlock a new sup absorb rune or +30,10/10 upgrade but the pve crowd can either farm forever to find 1 or farm for a few days straight to buy 1 off another player.so if anything i would say,since a.net classes farming as people doing the same thing over and over,pvp is pure farming. |
H
^And you unlocked "EVERYTHING" how. By Farming, its the only way smart guy.Or did you go through every mission with a full team of players[non henchies] multiple times teaching those players how to be better-NOT.
You're a Farmer and have killed thousands of Griffs outside Augury just like everyone else.
You're a Farmer and have killed thousands of Griffs outside Augury just like everyone else.
So the statement we made with guild wars was you do not have to charge a subscription fee to do
running a MMO(quote by jeff strain in recent interview).
correct me if i'm wrong but does that not prove my case.so instead of jumping in to shoot people down as usual do what i said and read the interviews.lucky that this statement was recent because i can't be bothered trying to find any of the old ones that have people classing gw as an mmo.and did they not get some mmo awards at the end of 05 aswell.
PC MMORPG of the Year -- Guild Wars(from gamespy).
so while your going through all those interviews you missed you can find this 1 on the gw site under december 05 news archives so happy reading
.
running a MMO(quote by jeff strain in recent interview).
correct me if i'm wrong but does that not prove my case.so instead of jumping in to shoot people down as usual do what i said and read the interviews.lucky that this statement was recent because i can't be bothered trying to find any of the old ones that have people classing gw as an mmo.and did they not get some mmo awards at the end of 05 aswell.
PC MMORPG of the Year -- Guild Wars(from gamespy).
so while your going through all those interviews you missed you can find this 1 on the gw site under december 05 news archives so happy reading
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Originally Posted by Granamyr
The area itself, I dare to even dream this. Huge open fields much like the farms in pre-sear of nothing but enormous clusters of high-level monsters from every walk of life. No enchantment removal, no "improved AI", no knockdowns and impossible interrupts. Groups of 10 boss monsters carrying all manner of elite skills and dropping green items.
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Why...isn't part of soloing the challenge? Or please stop using that as a defense for why soloing should stay in a game meant to be played in teams. Killing insanely large groups of retarded monsters, AND having them drop items or give you xp is just stupid. Period. There is absolutely no challenge in that, and nobody should be rewarded ever for something so incredibly easy.
Having a ton of elites isn't that great, as I can't think of very many in the same profession that would even compliment each other to make a boss any harder. Seeing as greens were meant to be for noobs with no money, why would they make them so hard to get to, a farmer doesn't like to sell cheap things, they merchant those, farmers will get these farmer-only greens, and with their attitude about selling things, will jack up the prices so incredibly high, that no one who really was supposed to have those greens will ever be able to get one.
For the most part, I have no problem with ANet making a large area that can be farmed, but to the extreme easy difficulty that you seem to be suggesting...NO. A hundred times no.
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Originally Posted by Young Hero
^And you unlocked "EVERYTHING" how. By Farming, its the only way smart guy.Or did you go through every mission with a full team of players[non henchies] multiple times teaching those players how to be better-NOT.
You're a Farmer and have killed thousands of Griffs outside Augury just like everyone else. |
But that's all moot. I never said I didn't farm, and my personal preference has nothing to do with the discussion at hand.
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Originally Posted by DJ Josh
So the statement we made with guild wars was you do not have to charge a subscription fee to do
running a MMO(quote by jeff strain in recent interview). correct me if i'm wrong but does that not prove my case.so instead of jumping in to shoot people down as usual do what i said and read the interviews.lucky that this statement was recent because i can't be bothered trying to find any of the old ones that have people classing gw as an mmo.and did they not get some mmo awards at the end of 05 aswell. PC MMORPG of the Year -- Guild Wars(from gamespy). so while your going through all those interviews you missed you can find this 1 on the gw site under december 05 news archives so happy reading. |
Hey look, you like to find quotes, so do I. Here's one.
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Originally Posted by The Guild Wars FAQ
Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game).
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depends on what definition of mmo you read, i think
i see it as massively means that there is 100+ players on a single server,
thats is why neverwinter was not a mmo, but a morpg...multiplayer..you had to have a massive bloody server to hold up to 100+ without sever lagg issues on there, even paid for comercial servers had trouble with a world the size of GW past 70 to 80 players on NwN...
as to the rpg part, that is easy...and game where you level up and increas your stats, where you also can do a quest or minigame type quest is a rpg, otherwise they wouldnt call games like zelda and shining force and final fantasy a rpg...
otherwise, the *only* games that would be classed as rpg woul be owned by rpg companies like tsr (now wisards of the coast) FASA and the other roleplaying companies
i see it as massively means that there is 100+ players on a single server,
thats is why neverwinter was not a mmo, but a morpg...multiplayer..you had to have a massive bloody server to hold up to 100+ without sever lagg issues on there, even paid for comercial servers had trouble with a world the size of GW past 70 to 80 players on NwN...
as to the rpg part, that is easy...and game where you level up and increas your stats, where you also can do a quest or minigame type quest is a rpg, otherwise they wouldnt call games like zelda and shining force and final fantasy a rpg...
otherwise, the *only* games that would be classed as rpg woul be owned by rpg companies like tsr (now wisards of the coast) FASA and the other roleplaying companies
erm...they also received an award for best persistant world,so should they not have refused the awards and asked that the runners -up got them instead since as you say they don't apply to gw.they way i see it is ,it has a massive community that you can play with in a multi-player format and its online,so if the first m is supposed to relate to the persistant world should we not be calling them pwmo.just because gw has some differences it should stand alone with its own shelf all lonely with cmo at the top.to me all mmo's have there gimmicks to be different from the rest but they are still mmo's.but regardless the op didn't start this thread to begin yet another debate on gw being an mmo or not so lets all get back to topic of ideas for a high end farming area.
/signed for the multi-tiered difficulty idea by Rayea also like the idea of a recognition badge for section completion.
/signed for the multi-tiered difficulty idea by Rayea also like the idea of a recognition badge for section completion.
C
Face it the max items in PVE are the same as the build items in PVP, so what is the difference. If someone builds a PVE char and goes up against a PVP char, they are still equally matched. So tactics comes into play then, and having the right build group.
That is were farming comes into play, solo farming against high level monsters, and of couse groups of them attacking you at once tests survivablity of a build, then group farming with specific group builds against the same tests max damage and survivablity.
Anet has offered 100,000 dollars of real money to the best guild groups, who gained a lot of there experence through the use of farming and techneques that go with it. So you see farming, both group and solo is importain to the game.
But really, who says you have to buy items from farmers, and who says you can't just buy low priced items then inflate the market price of the item to make money. The way the game is set up anything is possible.
I will tell you that there are more problems with fairness in this game as to PVP and guild battles them worring about farming. Players have the choice not to buy items, which could make farming useless. I sovled the game with all six professions, I have 90% of all skills for every profession for PVE and even more for PVP, but still I get my ass kicked in PVP and PVE, and if I have to, I farm different area's to challenge myself, but I still do not get the best drops or even green drops.
I pass the time playing the game as a farmer, skill capper, or just help new players in missions, untill a new quest comes out or Factions comes out, get rid of farming and yes you will lose a lot of your customers, force group farming and you will do the same. Personally, they shouild lose fame and ranks as it taints PVP for hall of hero's matches. Sometime just the way the game is set up, it shuts you out of everything else, and all you can do is farm.
That is were farming comes into play, solo farming against high level monsters, and of couse groups of them attacking you at once tests survivablity of a build, then group farming with specific group builds against the same tests max damage and survivablity.
Anet has offered 100,000 dollars of real money to the best guild groups, who gained a lot of there experence through the use of farming and techneques that go with it. So you see farming, both group and solo is importain to the game.
But really, who says you have to buy items from farmers, and who says you can't just buy low priced items then inflate the market price of the item to make money. The way the game is set up anything is possible.
I will tell you that there are more problems with fairness in this game as to PVP and guild battles them worring about farming. Players have the choice not to buy items, which could make farming useless. I sovled the game with all six professions, I have 90% of all skills for every profession for PVE and even more for PVP, but still I get my ass kicked in PVP and PVE, and if I have to, I farm different area's to challenge myself, but I still do not get the best drops or even green drops.
I pass the time playing the game as a farmer, skill capper, or just help new players in missions, untill a new quest comes out or Factions comes out, get rid of farming and yes you will lose a lot of your customers, force group farming and you will do the same. Personally, they shouild lose fame and ranks as it taints PVP for hall of hero's matches. Sometime just the way the game is set up, it shuts you out of everything else, and all you can do is farm.
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Originally Posted by Granamyr
ANet has an apparent and illogical distaste for all farmers and it shows itself with every update since pre-release.
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1. It's not hard to make money in GW.
2. You're lazy.
3. If you farm the same thing, everyday, every month, every year, then don't expect to keep getting the same ammount/quality of gold/drops that you did when you first started. Use your brain and figure out something else to kill for a while.
4. Stop posting. No one cares that you can't get instant gratification from the game. Get over it or quit GW.
5. If you get to the point in life where you try to fulfill every one of your life's needs by playing this game, then it's time to take a break and regulate your gaming hours. Go outside. Take a jog. Think you're slow? Don't like running in public? Jog at night or run with a mask on. Don't like jogging? Might I suggest; reading, socializing, getting a job, going to school, making wicker baskets, farming, raising a child, punching cows, the list goes on...
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Originally Posted by shardfenix
no, farming is still allowed by A-net. If they wanted to nerf farming, they would have nerfed 55 monks. They only did away with griffon farming because it was a fast, cheap way to get money which required no skill whatsoever.
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Those who can farm, those who can't pvp

What the game needs is a BALANCED drop system. You start at the top and move down, simple as that. From what I've seen, the drops are based on experience, the more you have, the more likely you are to get drops. So the more you farm, the move drops you'll get when you join a group, which seems completely unbalanced in my view.
