I disagree with some of that.
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1) Area just before the Mineral Springs. The mob of heretics and 20 other dwarfs might be hanging around the center area instead of the upper left corner where they should be (for success). Sometimes you can still make it.
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Even with all of the heretics and other stone summit in the middle of the area, it is usually quite easy to simply sprint as far as you can through the area, and trigger the res shrine. Then its simply a matter of a quick run through the portal.
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2) Boss Avicara. The one that slows you down. Not a run killer, but you can die here.
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I don't find this boss to spawn much on the route that I take, and even when he does it isn't that big of an issue. Just need to make sure you trigger your speed boost as soon as his slowdown wears off.
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3) Avicara + Imps outside the Ice Cave entrance. Even with hod helm, you can't make a run for the cave, so either you seperate them or basically start over/die.
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It is possible to kill them together. It isn't as easy as kill them seperately, so usually I'll just use a bow to pull the Avicara back a bit. If I need to though, I'll just kill them together.
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4) Trolls times 2 or Ice Golems might be a problem for some, but I have figured out how to deal with these, so they are not run killers anymore.
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Never had a problem with the trolls or ice golems. Keep the Imps outside of your aggro circle and they won't maelstorm you, so the slowdown doesn't affect you because you don't need to move. As for the trolls, just spam a spell you don't need so they waste their distract on that.
It usually takes me less than 10 minutes to get up there, and roughly another 5 minutes to kill the imps, depending on how close together the various groups are. I'll usually farm the Avicara on the way up as well, which only adds another 30 secs for each group, and I almost always get enough drops from them to validate the time spent in the run, if I don't get a IDS.