Elite Spell. Heal target other ally for 67-84 points (lvl 12-16). Heal for an additional 83-106 points (lvl 12-16) if that ally is below 50% Health.
I've heard many things about this skill and have found using it to be more trouble than it's worth. I'm wondering what your experience with WoH is and whether you think it's essential to a healing build or a waste of an elite slot on your skill bar.
My experiences (assuming 11 Divine Favor, 16 Healing):
1) The additional heal kicks in AFTER everything else possible, so if your ally has 455 health, they would have to have less than 108 health left in order for the bonus heal to activate (and making this a completely useless spell if you use Divine Boon...not that you need Boon on a healing build, mind you, but I've tried most things if not everything
). Unfortunately this means that I rarely get the additional heal with this spell since I try to keep as many people as possible above 50% health if I can.2) Orison's Healing hits for 73 points and recharges in 2 seconds. That's only 11 points less than WoH and doesn't waste your elite slot. It also recharges 2 seconds faster. I realize that +11 points for +0 energy is a good deal but good enough for an elite spell?
3) If WoH hits, it heals for 225 or so. Heal Other hits for just as much without fail for an extra +5 energy. Of course you can't run around spamming Heal Other but it can act as a flawless WoH to be used in a pinch and free up your elite slot for something else.....maybe something that gives you a little energy management so that casting Heal Other doesn't hurt so badly.
Basically, I've had nothing but crappy experiences with WoH and have found it to be the least helpful "good" elite spell I could add to my bar. I'm not saying there aren't worse elites, not at all. I'm just saying that I could use Spellbreaker, OoB, MoR, or Aura of Faith for that matter. Does anyone actually use WoH and love it like no other? Hell, does anyone have anything good to say at all about it? Am I doing something wrong here?
My first character, which I started at release, was a Monk and it's always been my favorite class for PvE and PvP (with Necro running in close 2nd) so it's not like I have trouble playing the builds or the style. I just fail to see how planning to let an ally get to 20% health just so you can use your elite skill helps your team. Why not grab an elite spell that will help them not get so low in the first place?
Comments? Opinions? Playstyle suggestions?

