I kid you not, I was trying this mes build in CA today and I got an overwhelming number of rage quitters. The first time I ever used this build I got 13 straight wins and went to Team Arenas where my team fought a 4 man team who were all members of iQ and we won coz I countered both their e-denial mes and their axe warrior. We lost the 13th match to a group of 4 casters eventually.
With this build you can tank 3 warriors at once while maintaining unlimited mana.
Skills:
Signet of Midnight (elite)
Plague Touch
Spirit of Failure
Distortion
Ether Feast
Clumsiness
Rez Sig
Illusion of Haste
Usage:
Signet of Midnight blinds a foe for 15 seconds and takes 15 seconds to recharge... Yep, you spam it. However the downside is that SoM blinds you as well... that's where Plague Touch comes in :P
Ok so now you've blinded 2 warriors (1 if they are using Condition removal), now cast Spirit of Failure and enjoy the +4 mana per miss. If a 3rd warrior comes at you simply use Distortion or Clumsiness, with Spirit of Failure and Energy Tap you should not have to worry about mana ever. Use Ether Feast to heal.
For runners, chase them down with Illusion of Haste and use Plague touch afterwards to cripple them. If you get crippled yourself from it just cast it again and you'll be running once more.
This build is invulnerable to warriors, rangers and e-denial and has the word "nerf" written all over it.
Mesmer build that makes 1/4 Warriors Ragequit
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Really, just by blinding 2 warriors and tanking a third one it's like taking them out of the game.
Ok picture its 4 v 4 in arenas. They have 4 warriors and you have 4 people too. Then bam! you keep 2 of them permanently blinded. Now it's 2 v 4! Then one of the warriors tries to hit you... Distortion spam! now it's only 1 v 4!
Tell me that's not helping your team. I think your definition of "helping your team" means to do damage. This build isn't for damage, it's for taking warriors out of the game.
Ok picture its 4 v 4 in arenas. They have 4 warriors and you have 4 people too. Then bam! you keep 2 of them permanently blinded. Now it's 2 v 4! Then one of the warriors tries to hit you... Distortion spam! now it's only 1 v 4!
Tell me that's not helping your team. I think your definition of "helping your team" means to do damage. This build isn't for damage, it's for taking warriors out of the game.
I know that. But, this is Arenas, right? Read my last line, and you'll see why I think your build has potential.
But I don't think you can carry it any further than Arenas. Unless the opposing warriors they are stupid enough to target you nonstop after the first encounter.
(On the contrary, "helping your team" is usually NOT doing damage. Shutting down that monk IS helping your team, you know. Or Warrior, in your case.)
But I don't think you can carry it any further than Arenas. Unless the opposing warriors they are stupid enough to target you nonstop after the first encounter.
(On the contrary, "helping your team" is usually NOT doing damage. Shutting down that monk IS helping your team, you know. Or Warrior, in your case.)
The build works in arenas, I used to run something similar (only with more anticast stuff) in CA months ago. I gave up because if the other team has a monk that can remove conditions, you go from warrior slayer to warrior fodder too fast for my liking. Fun to play though, having multiple warriors scream in rage at you is great 
To dominate a warrior in arenas, just be dealing more damage than him. SV/SI to remove adrenaline, empathy to harm him, distortion... and already warrior is doing less than he is taking back. SoM is also great in disabiling ranger interrupters.
Quote: as well as e-denial a spell caster. erm, with what? Ether feast and tap? That's not denial, that's more like energy pickpocketing

To dominate a warrior in arenas, just be dealing more damage than him. SV/SI to remove adrenaline, empathy to harm him, distortion... and already warrior is doing less than he is taking back. SoM is also great in disabiling ranger interrupters.
Quote: as well as e-denial a spell caster. erm, with what? Ether feast and tap? That's not denial, that's more like energy pickpocketing

Er, I don't see why this helps. You whole skillbar is for *tanking* warriors. Now, if I were a warrior, I'd just switch targets. If you had something, anything, in there to help shut down a caster, it'd have more potential. I really can't see this getting much action outside of Random Arenas though.
Quote:
Originally Posted by Avarre
The build works in arenas, I used to run something similar (only with more anticast stuff) in CA months ago. I gave up because if the other team has a monk that can remove conditions, you go from warrior slayer to warrior fodder too fast for my liking. Fun to play though, having multiple warriors scream in rage at you is great 
To dominate a warrior in arenas, just be dealing more damage than him. SV/SI to remove adrenaline, empathy to harm him, distortion... and already warrior is doing less than he is taking back. SoM is also great in disabiling ranger interrupters.
erm, with what? Ether feast and tap? That's not denial, that's more like energy pickpocketing
You could always take Enfeeble or something as a cover condition.

To dominate a warrior in arenas, just be dealing more damage than him. SV/SI to remove adrenaline, empathy to harm him, distortion... and already warrior is doing less than he is taking back. SoM is also great in disabiling ranger interrupters.
erm, with what? Ether feast and tap? That's not denial, that's more like energy pickpocketing
You could always take Enfeeble or something as a cover condition.Quote:
Originally Posted by TGgold
Er, I don't see why this helps. You whole skillbar is for *tanking* warriors. Now, if I were a warrior, I'd just switch targets. If you had something, anything, in there to help shut down a caster, it'd have more potential. I really can't see this getting much action outside of Random Arenas though.
Exactly my point. Except most RA Warriors are stupid enough to fall for it.
Ok instead of Energy Tap, use Illusion of Haste. The skill description is: for 10 seconds you are no longer crippled and move 33% faster, when it ends you are crippled for 15 seconds.
In other words once you are cripplied just cast IoH again (5 second recharge) or use Plague Touch to cripple someone else.
In other words once you are cripplied just cast IoH again (5 second recharge) or use Plague Touch to cripple someone else.
Since there are so many boon prot monks in Arenas these days, all of which bringing mend ail, I don't see this as being too much of a threat at all for good groups. You could 'possibly' combine this with virulence for a decent condition-spam build (with maybe vim?) but without a lot of covers, blind doesn't do anything against a good team.
