what's a good UW build
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Me NoFat
Krytan Explorer
Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]
W/
Joined Sep 2005
While I am not going to tell you the skills you need but I will start you out on making your own. In UW you are the tank and that is it.
Tank 1st
Damage 2nd
Make sure you can withstand damage without too much healing. Your blocking and aggro ability should also be top notch IMO.
With that said you still want to do some damage because it is not very much fun getting punched without being able to hit back
Tank 1st
Damage 2nd
Make sure you can withstand damage without too much healing. Your blocking and aggro ability should also be top notch IMO.
With that said you still want to do some damage because it is not very much fun getting punched without being able to hit back

I love the warrior forum.
Anyway, even when grouping I pretty much always just use warrior skills like I always do. Aatxe as anyone knows hit for a lot of damage so you'll want to either have a high AL or evasion stances. If you're planning on actually clearing out the entire place I would recommend having a higer armour for against the Charged Darkness. I believe they're a level 26 enemy that uses Air Magic which really hurts even as a warrior; almost to the point of carrying an extra weapon with +7 vs. elemental and a suit of Dragon/Wvyern/Plate armour. Not to mention the Terrorweb Dryders can be a pain with their Meteor Showers, so Dolyak Signet is always a fine choice provided your group is smart enough to let you take aggro so the 75% reduction in speed doesn't hinder you in some form.
IMO, there isn't much reason to have a very high weapon attribute as opposed to tactics or strength. Aatxe have Riposte and Deadly Riposte blocking your attacks every so often. Not to mention they're level 29 so you don't hit for very much anyway. Smite Crawlers have Shield of Judgement which they'll cast once they're missing about 25% of their health bar. Mindblade Specters cast Clumsiness, and you'll always encounter large groups of them. Charged Darkness have Glimmering Mark, blinding you during those encounters. Coldfire Night have Warm Against Harm, Stalking Night; Ward Against Melee. The Dead Thresher use Faintheartedness, slowing your attack to a crawl. Obsidian Behemoths set a LOT of traps so it's best to kill them from a range then let the traps go off by themselves.
So basically you're not left with a whole lot of enemies that you wouldn't be better off to just stand there and take the hits while the rest of the party does the work. Probably the reason why I personally don't like to play warrior in UW that much (except when soloing
).
Anyway, even when grouping I pretty much always just use warrior skills like I always do. Aatxe as anyone knows hit for a lot of damage so you'll want to either have a high AL or evasion stances. If you're planning on actually clearing out the entire place I would recommend having a higer armour for against the Charged Darkness. I believe they're a level 26 enemy that uses Air Magic which really hurts even as a warrior; almost to the point of carrying an extra weapon with +7 vs. elemental and a suit of Dragon/Wvyern/Plate armour. Not to mention the Terrorweb Dryders can be a pain with their Meteor Showers, so Dolyak Signet is always a fine choice provided your group is smart enough to let you take aggro so the 75% reduction in speed doesn't hinder you in some form.
IMO, there isn't much reason to have a very high weapon attribute as opposed to tactics or strength. Aatxe have Riposte and Deadly Riposte blocking your attacks every so often. Not to mention they're level 29 so you don't hit for very much anyway. Smite Crawlers have Shield of Judgement which they'll cast once they're missing about 25% of their health bar. Mindblade Specters cast Clumsiness, and you'll always encounter large groups of them. Charged Darkness have Glimmering Mark, blinding you during those encounters. Coldfire Night have Warm Against Harm, Stalking Night; Ward Against Melee. The Dead Thresher use Faintheartedness, slowing your attack to a crawl. Obsidian Behemoths set a LOT of traps so it's best to kill them from a range then let the traps go off by themselves.
So basically you're not left with a whole lot of enemies that you wouldn't be better off to just stand there and take the hits while the rest of the party does the work. Probably the reason why I personally don't like to play warrior in UW that much (except when soloing
).p
Quote:
Originally Posted by Caged Fury
You could add his name to your friend's list.
Anyway, here's a link...
http://38.99.233.252/forum/showthread.php?t=86797 Quote:
Anyway, here's a link...
http://38.99.233.252/forum/showthread.php?t=86797 Quote:
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Originally Posted by Avarre
Argh, beat me to it caged. Just be warned that the build takes an extreme amount of character control, and there are not many warriors who can pull it off with ease (most of them are in our guild) Jeez, I don't know ![]() |

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. another stance, and whatever else is your preference