I have searched, no luck. I did read a while back, that you can get it from Presearing. Can anyone tell me where I can get it form? Thanks.
Oh, I need it just in case I die. :P
-20 Offhand for 55... Where from?
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Don't use the presearing one, it doesn't have max energy, so theres no point in really using it. You can find max ones in post pretty easily, I have one with req12 healing if you can't find any others.
The ones I use are -20hp with 10% global fast-recharge, req8 and req10 (2 identical ones, one for each monk :P )
The ones I use are -20hp with 10% global fast-recharge, req8 and req10 (2 identical ones, one for each monk :P )
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Quote:
Originally Posted by cagan
It seems to be a fairly random mod. The -20 health tends to be a drawback of a unconditional bonus to armor on the focus from what i've seen.
That's 100% correct. It's similar to a weapon will drop with + damage always and -5 energy, except in this case all you really want is the 'drawback'. There are also focus items with +armor^50 and other conditions, just like damage mods.
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Quote:
Originally Posted by Spiteful Soul
you don't need a -20 offhand for a 55er.
if you soul happen to dye. Just remove the
-50 offhand and you health will be at 33.
which is perfect. After you kill 3-6 creatures.
Your health will be back to almost 55 again
once you reequip the -50 offhand. 33 health isn't perfect. 19 health is perfect.
if you soul happen to dye. Just remove the
-50 offhand and you health will be at 33.
which is perfect. After you kill 3-6 creatures.
Your health will be back to almost 55 again
once you reequip the -50 offhand. 33 health isn't perfect. 19 health is perfect.
R
Quote:
Originally Posted by dgb
33 health isn't perfect. 19 health is perfect.
Agreed. And with a -20 health offhand you're at 13 once you die. It's true, this only lasts through one decent sized group of bad-guys, but if you're paired with a N/Mo with Vengeance and Res you can keep that ultra low health for quite some time.
Note: The following contains knowledge common to most existing 55 monks, feel free to skip
Protective Spirit limits damage dealt to you to a maximum of 10% of your total health. Damage values are whole numbers, rounded down for simplicity. Therefore if your health is anywhere between 10 and 19 you will only take 1dmg per hit from any source. This damage can easily be mitigated using Mending alone (unless you are suffering from health degen effects such as bleeding/burning/etc.) and makes the solo monk's job much easier.
/common knowledge
If you are soloing anywhere outside of UW you can equip the -20 offhand, walk into a group of mobs and die. You will be at 13 health when you res at the nearest shrine.
Note: The following contains knowledge common to most existing 55 monks, feel free to skip
Protective Spirit limits damage dealt to you to a maximum of 10% of your total health. Damage values are whole numbers, rounded down for simplicity. Therefore if your health is anywhere between 10 and 19 you will only take 1dmg per hit from any source. This damage can easily be mitigated using Mending alone (unless you are suffering from health degen effects such as bleeding/burning/etc.) and makes the solo monk's job much easier.
/common knowledge
If you are soloing anywhere outside of UW you can equip the -20 offhand, walk into a group of mobs and die. You will be at 13 health when you res at the nearest shrine.
Quote:
Originally Posted by Reverend Jekyll
Agreed. And with a -20 health offhand you're at 13 once you die. It's true, this only lasts through one decent sized group of bad-guys, but if you're paired with a N/Mo with Vengeance and Res you can keep that ultra low health for quite some time.
Note: The following contains knowledge common to most existing 55 monks, feel free to skip
Protective Spirit limits damage dealt to you to a maximum of 10% of your total health. Damage values are whole numbers, rounded down for simplicity. Therefore if your health is anywhere between 10 and 19 you will only take 1dmg per hit from any source. This damage can easily be mitigated using Mending alone (unless you are suffering from health degen effects such as bleeding/burning/etc.) and makes the solo monk's job much easier.
/common knowledge
If you are soloing anywhere outside of UW you can equip the -20 offhand, walk into a group of mobs and die. You will be at 13 health when you res at the nearest shrine. No Shit.
But what I'm saying you don't need the -20 offhand. When using a 55er.
Well I don't cause after I kill about 3-6 creatures. My health is back again.
Plus I only use a 55 build when I'm soloing.
Note: The following contains knowledge common to most existing 55 monks, feel free to skip
Protective Spirit limits damage dealt to you to a maximum of 10% of your total health. Damage values are whole numbers, rounded down for simplicity. Therefore if your health is anywhere between 10 and 19 you will only take 1dmg per hit from any source. This damage can easily be mitigated using Mending alone (unless you are suffering from health degen effects such as bleeding/burning/etc.) and makes the solo monk's job much easier.
/common knowledge
If you are soloing anywhere outside of UW you can equip the -20 offhand, walk into a group of mobs and die. You will be at 13 health when you res at the nearest shrine. No Shit.
But what I'm saying you don't need the -20 offhand. When using a 55er.
Well I don't cause after I kill about 3-6 creatures. My health is back again.
Plus I only use a 55 build when I'm soloing.

or you can by mine for 5k