ehh little disappointed myself, not a fan of the over-gore-horror stuff
whats up with the one mob, huge stitched up balls of flesh on him?
another with bumps, a humanoid with a stomach maw, and another mob looking like a devourer? bleah. I like the '8 handed' mob we've seen screenshots of, the scenery and some of it there, but really I wasn't looking for a silent hill/resident evil/alienvspredator meets GW.
just gut reaction, not entirely negative here, but was hoping for a little more original thought and intruiging mobs then seen that/killed that in a fps/horror video game. as for having 'fuzzy' enemies before, I didn't find the forgotten, and particularly the mursaat and jade that way. dunno about you but I had respect for the mursaat the first time they levelled me w/o being infused
oh well I just hope we get some new sounds for mobs and effects too - anyone else almost burnt out on the same sounds across video games? I hope they put some time into it, I might even get into killing some of those mobs if they have some personality and their own sounds around them rather than continuing to use the same set of stuff. I just didn't really get into the lumpy mobs jumping up and down there, yet another bumpy mob, and oh look yeah, the token humanoid with jaws in its tummy.
on a side note right off the bat I guess we'll have assassin mobs and ritualist mobs to contend with as well as leveraging the new skills, wonder if they'll do any crossclass mobs too - guess we'll see
cheers
CKaz