Right now I am using a War/Necro build. I mostly play 4v4, but I am hoping my guild starts to GvG more often. Here is the build:
W/N
Strength 13 (12+1)
Hammer Mastery 16 (12+3+1)
Skills:
1. Devastating Hammer
2. Crushing Blow
3. Heavy Blow
4. Irresistable Blow
5. Frenzy
6. Sprint
7. Plague Touch
8. Resurrection Signet
I like the build because it does good damage, and once the spike starts, they cannot stop it. However, it has one large problem. It takes a while to build up 7 adrenaline with a hammer warrior, due to the slow swing rate, and I want to be able to spike more often.
My question: How could I work in some sort of adrenaline gaining skill? What skill should I use and why? What skill should I take out to make room? Also, as a sidenote, any suggestions on the build as a whole?
B
