In a tie, why does the most recent capturing team win?? My guild just lost to a noob ranger spike because we capped at 1 second and they capped at less than 1 second, after both teams waited 5 mins to see if either would try to reclaim their relic. Their relic person camped at their ghost, and our relic runner camped at our ghost. It doesn't make sense that you should make people wait forever. It also doesn't make sense that the slowest team should win.
omfg change relic runs
1 pages • Page 1
T
