Quote:
Originally Posted by dry
I would appreciate it also. And, is it possible to do the run w/ a ranger primary?
Dry,
I had a go at the famed chest of goodies last night with an R/W and got maybe 4/5 of the way to dreadnoughts from Rankor (thats where people leave from, right?).
Methinks the ranger is possible due to mobs breaking aggro easily when you're speed boosted and rangers are 'the' speed freaks...
I died trying to get through 1 group of tundra giants too many without resting and regen.
As a preliminary try, i used:
escape{e}
storm chaser
dodge
balanced stance
whirling defence
serpents quickness
troll unquent
(and something else) ... dont remember ... might sub in a 'shout' or something, sheilds up during balanced...
atts:
13 expertise
high WS (sup rune)
enough in tactics to get balanced to 14secs or so.
with single groups of anything, you should either just be able to hit troll and then speed boost past them (keeping them as far away as possible) and avoid the giant stomp/soj. You might get knocked down, just keep running. For example, Azures (popup group of 4) might only get you with 2 sojs before they break aggro. Similar with tundras and herders.
When there are lots of mobs i make a note of how many will be aggroed before the next clear 'rest' area. then hit troll/serpents->balanced stance and head in. i count how many SoJ's and giant stomps i suffer, when i'm confident they're all finished, hit speed boost (dodge/escape are good for avoiding tundras projectiles) and find a safe spot. Serpents before balanced is so that if i dont make it through, i have balanced stance ready to go relatively soon (also WD and troll ready to use too, in the midst of things). This sort of thing left me with ~20 health a couple of times, so its pretty flakey.
Looking forward to working on this one more. Alternative Warrior skills? What about monk secondary? (increased healing during knockdown periods). Suggestions appreciated.