Quote:
Originally Posted by Tarot Ribos
...Until they kill the spirit. Which isn't hard, from the playing I've done with it.
It'll be effective as anti-spike for a little while, but it shouldn't be long before the spike groups adjust. At least the good ones, anyways.
And with a 60 second recharge, it may slow down one spike salvo, but the next couple will be unaffected. The recharge can be shortened, yes, but it'll still be too long to be continuously active against a decent team.
oath shot ftw.
But ya i do get your point, i have a very bad feeling that spirits will not play an overwhelming roll in factions, what with all of the easy spirit killing tools available (such as unnatural sig) it can easily be killed, of course the fact that you pretty much have to kill it is in of itself defense enough.