Hi guys - I've been toying with the different classes pre-sear to try to figure out what I want - honestly I haven't gotten far as I have limited play times. I'm going to describe some of the things I'd like to do and perhaps you could steer me in the right direction:
1. I prefer more of a damage dealing class over support. I'm thinking Warrior primary based on my playstyle and also looks (ahhh vanity)
2. I'd like to mix it up with some spell-casting - whether it be de-buffing my target to make it more squishy or just piling on damage.
3. I'm looking for decent PVP/PVE balance. As a person who isn't likely to play a huge amount, I need to be efficient. So, while I would LOVE to be great in all things, compromise is my friend. So, balance is key for me.
So with those things in mind I'm thinking some of the following combinations. Please provide feedback on how they play. I've tried to read as much as I can so I know some but I'm still undecided:
-W/M - I would try this if everyone and their Auntie wasn't one... may work, but I'd like a little more uniqueness.
W/E - again, its the stock answer, so while I know its definitely a possibility I'd like to see if the others meet the mark
-W/R - I read a compelling IGN thread that described this mix. Ungent and some other skills along with the armor = pretty deadly and hard to kill
-W/N - this intrigues me - could you do a warrior that used AoE damage and self healing? Hmmm how would this one be played?
W/Me - sounds too complicated... but show me I can destroy things and I'll do it heh.
PS I will say that the one non-melee class I found to be exceedingly powerful (at least in the beginning) was a N/Mo combo... the necro and monk damage seemed to really sync up and the drain/heal effects really kept me going for the fight. How do you see this char in terms of a damage dealer/self sustainer in PvP/PvE?
V
