This is something I've been trying for a change, I have mixed feelings about it;
1 Power Drain
2 Ether Feast
3 Conjure Phantasm
4 Ethereal Burden/Imagined Burden
5 Phantom Pain
6 Crippling Anguish/Migraine
7 Illusion of Weakness
8 Res sig
12+1+3 Illusion
10+1 Inspiration
8+1 Fast Casting
Items: Rockmolder + Vokurs (40% recharge on illusion spells)
It's a very interesting build, to say the least, Ethereal Burden+Crippling Anguish can totally shut down warriors, where Migraine can do the same for monks, pair it with imagined burden and it's an easy target for your opponents. Conjure Phantasm is a good cover hex together with Phantom Pain and Illusion of Weakness equals an extra 250 health.
I somewhat wish I didnt need ether feast... I could put both ethereal burden and imagined burden in there and go Migraine fulltime.... power drain is too amazing for energy management, and on occasion you need to interrupt. Perhaps I should drop Illusion of Weakness... though, 250 extra health........
Now if monk support is 100% sure, you can go:
1 Power Drain
2 Leech Signet
3 Conjure Phantasm
4 Ethereal Burden
5 Phantom Pain
6 Migraine
7 Imagined Burden
8 Res sig
UPDATED; after some discussion for CA
1 Power Drain
2 Leech Signet
3 Conjure Phantasm
4 Ether Feast
5 Phantom Pain
6 Migraine
7 Imagined Burden
8 Res sig
Critics and counter arguments->
"Degen Sucks"
Degen is a tool to win, just like damage.You can ofcourse generalize, and I would agree with you that the damage doesn't compare to other characters, however, putting it down so easily is underestimating it. In this specific build you can get the max degen (20d/sec) and you can spread it around more targets. There really is no argueing with degen sucks because it's an opinion. Either way - in my opinion, and my experience, degen does not suck, if you use it right.
"CoP and Holy Veil owns your build"
Why yes, and elemental resistance owns elemental damage. And crippling anguish owns runners, and infuse health owns spikers. Everything has its counter but there are ways around those two skills. First of all, CoP is self only, so targetting someone else while the monk is busy with your allies is a solution here. Another solution is to tempt the monk using their CoP on a spell like imagined burden or Conjure Phantasm, especially burden can be a major annoyance when you're facing hammer warriors, for instance. After CoP is used (ever) throw on migraine+PP+Conjure while your allies still attack the same monk, interrupt holy veil and interrupt healing touch.
Also, don't cast Migraine on a monk that has Holy Veil on him. You notice it immediatly when he/she does because it makes you cast twice as long. Instead, put a hex like PP Conjure or Burden on him/her, or all three, 9/10 those hexes will be removed. and if not, they run around with 8 degen, and 50% slower, easier target for warriors and rangers and AOE casters DOE.
"Phantom Pain doesn't work in this build, you don't have shatter hex!"
Think outside of the box. This isn't a spike build, it's an illusion build, PP has the EXACT same cooldown as migraine, so it's the perfect cover hex for migraine together with conjure. The energy cost is high, yes, but you got two skills for interrupting that net you a lot of energy. And a Migrained Opponent is easily interrupted. Also, PP adds to the degen while you can see this as a minor thing, see my first point, it really isn't. Degen can be very powerful, you can always twist over this that "degen sucks" but I've gotten too many kills with degen to agree with you. And unless CA and TA is nothing but noobs/inexperienced players those kills weren't against people who didn't know what they were doing.
"Throw out Migraine and put Arcane Conundrum in there"
Migraine lasts 5 seconds longer (16 vs 21) has a 5 second shorter cooldown aswell and adds degen.
Even when Migraine only added degen, there are 8 elites that would qualify for this build (no attribute/illusion/inspiration elites) and none of them are quite as effective. Also, the skillbar is full, and you will need everything in there, what elite would you add and what skill will it replace? I'm open for suggestions but so far I haven't heard any that would improve this build in any way.
"Mantra of Persistance?"
Good in theory, lasts 30 seconds, high energy cost, hexes (other then burden) don't need to last so long, I find myself rarely using it after the first time. Leech Signet works better for me, but by all means, do what you like best.
N


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