We Want Soul Reaping Skills
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Unholy Abomination (cost 20, -1 pip to maintain, cast 2, recharge 20)
Enchantment Spell
Exploit target dead ally's soul to create a level 15...20 Unholy Abomination. Foes struck by the unholy abomination will suffer from disease and poison for 5 seconds. Unholy Abomination ends if target dead ally is ressurected.
(rip off of the hardly-ever-used unyeilding aura. perhaps the target ally can control the abomination with all skills disabled until he/she is ressed.)
Enchantment Spell
Exploit target dead ally's soul to create a level 15...20 Unholy Abomination. Foes struck by the unholy abomination will suffer from disease and poison for 5 seconds. Unholy Abomination ends if target dead ally is ressurected.
(rip off of the hardly-ever-used unyeilding aura. perhaps the target ally can control the abomination with all skills disabled until he/she is ressed.)
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Originally Posted by Rhuobhe
Soul Feast
(Cost 10, casting time 1/4, recharge 10) Enchantment spell For the next 10 seconds, if an ally or foe dies, you gain an additional 3...10 enerrgy and 50...120 health. Soul Feast ends prematurely if you use a non-necromancer skill. |
No soul reaping skills needed imo, its fine as it is.
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I really want to see a better visual effect to make it more interesting (instead of just purple numbers... which they added only recently) So whenever your Soul reaping skill come in to effect, you would have a little animation of "Sucking up the Souls" thing.
Soul Eater (cost 5, cast 2, recharge 20)
Enchantment Spell
For the Next 10 seconds, for every ally or foe die, you do not gain any energy but gain X HP instead.
Soul Eater (cost 5, cast 2, recharge 20)
Enchantment Spell
For the Next 10 seconds, for every ally or foe die, you do not gain any energy but gain X HP instead.
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Originally Posted by Rhuobhe
Soul Feast
(Cost 10, casting time 1/4, recharge 10) Enchantment spell For the next 10 seconds, if an ally or foe dies, you gain an additional 3...10 enerrgy and 50...120 health. Soul Feast ends prematurely if you use a non-necromancer skill. |
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Originally Posted by actionjack
I really want to see a better visual effect to make it more interesting (instead of just purple numbers... which they added only recently)
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Sure, the effect may not be unique to necromancers, but it is not limited to the purple numbers. I first noticed it around Halloween when I couldn't figure out the sounds and the animations that happened to my necromancer in town until I took my ranger out with a zealous bow

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"Soul Feast" (didn't know there was already a skill by the same name) is that
Adjusting of the numbers I gave would probably have to be improved.. I'm no balance expert by any means...
But say if you have Soul Reaping at 8 and you used this skill, the next time something died, you would gain +8 energy and 90 life, at the initial cost of 10 energy. So instead of gaining 8 energy when the next thing dies, you gain 16. Now you spent 10 to cast the spell, so the net gain would be 6 energy.
Essentially you just *lost* 2 energy since you would have normally recieved 8 as a net gain, however you could also look at this as a 1/4 second fast heal when you see something about to die. So, if these numbers were accurate, 90 health for 2 energy (conditional, based on something dying) doesn't sound too bad to me. It would actually be a gamble: "He looks like he's about to die! I'm going to bet my energy that he does"
But the reward would be worth it. This would not consume/exploit a corpse.
Some skills seem bad or useless on the surface, and infact are useless. Others seem useless but do serve some purpose.
Adjusting of the numbers I gave would probably have to be improved.. I'm no balance expert by any means...
But say if you have Soul Reaping at 8 and you used this skill, the next time something died, you would gain +8 energy and 90 life, at the initial cost of 10 energy. So instead of gaining 8 energy when the next thing dies, you gain 16. Now you spent 10 to cast the spell, so the net gain would be 6 energy.
Essentially you just *lost* 2 energy since you would have normally recieved 8 as a net gain, however you could also look at this as a 1/4 second fast heal when you see something about to die. So, if these numbers were accurate, 90 health for 2 energy (conditional, based on something dying) doesn't sound too bad to me. It would actually be a gamble: "He looks like he's about to die! I'm going to bet my energy that he does"
But the reward would be worth it. This would not consume/exploit a corpse.
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| What is the point of this skill? You spend 10 energy to get back at most 10 energy and a moderate heal (you'd get way more with the currently existing soul feast anywaY). |
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Originally Posted by Skuld
Sounds like death nova.
No soul reaping skills needed imo, its fine as it is. |
Some guy told me to stop casting death nova so I could build a bigger minion army...? (He thought it was putrid explosion)
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