Disclaimer: This build no longer is extreamly effective due to the change of Flourish to a strength based skill...obviously a ranger doesnt have the kind of raw brute strength it takes to wave a sword in someones face...foolish developers
My Duelist Build:
- I have tested this build all day and I think this is the best set of skills/attributes for this offensive whirlwind of abilitys. But feedback is enouraged.
Attributes:
- Swordsmanship: 12
- Tactics: 9
- Expertise: 10 (9+1)
Skills:
- Pure Strike
- Seeking Blade
- Wild Blow
- Savage Slash
- Flourish
- Sprint
- Throw Dirt
- Healing Signet
Equipment:
- Dragonscale Armor
- Hunters Mask
- Sword and Shield
Why destroy the ranger in such a way?
- Beacuse the result is amazing, you have a decent tank, not one that can stand up to more then 1 Warrior/Monk (not many can), but you can take down 1 and survive usualy with about 1/3 life left. As well as an offensive beast. I have been at half life and the only one in my party alive, taken down 2 full health elementalists, and one was half monk.
- The key to this build is to spam your attack skills and then flourish, and spam again...rinse and repeat as needed to destroy your target, you will barely ever run out of energy.
- Should you encounter a warrior, pop on your stance at half life or so and heal yourself, continue to destroy him.
- If it ever gets to much sprint away and hopefully they waste time chaseing you, or if they dont you can just heal yourself and run back in.
- Dragonscale allows you to shrug off the fire aoes and spells like they were almost nothing
- Often you will find yourself ignored while they go for the big guys or the casters never realizing just how much dmg your throwing out.
Problems:
- This is a high lvl build. Until you have a good amount of points in expertise you cant go more then 2 rounds of flourish. Not to mention Druids Overlook, the only place you can currently learn flourish is in the jungles...have fun getting there.
- Savage slash is your inturrupt, and unfortently when faceing the charas with monk somewhere in their name (that like to run/heal/run/heal when in trouble) have enough time to cast their heal before you catch up and use savage slash. Sprint helps a little, but only every so often and only for about 1 mabey 2 hits.
- Mesmers: watch the energy drains...
EDIT: Switched Disaplined stance to Throw Dirt:
- better defence (90% miss to 75% block)
- more versatile (they dont have to be attacking you to miss)
- faster recharge (45 compared to 60)
- less energy (5 compared to 10)
K


So this guy fallows me past my team to where its just me and him, I throw on DS, cast my healing, and chop him into tiny bite sized peices, heal up and rush back in to destroy the 1 or 2 guys left.