Profession: E/R
Name: Mr. Frosty
Type: PvE
Category: Tank/Farming
Attributes:
Earth 12+3+1
Wilderness Survival 12
Energy storage - rest
Skills Set
Whirlwind (for the knockdown) (or Crystal Wave)
Aftershock
Armor of Earth
Kinetic Armor
Obsidian Flesh {Elite}
Serpents Quickness
Storm Chaser
Troll Unguent
Summary:
You also need a 20% enchantment staff – Galigords Stone Staff is perfect
The purpose/goal of this build is to farm Ice Imps (though im sure it could be used elsewhere) I’ve really only tried it a few times but it seems to work very well - I wanted a build to resist the imps after constantly being beat down by them, so I came up with this.
The aim is to keep Kinetic Armor and Obsidian Flesh up constantly, the latter being done by Serpents Quickness.
First get your armor up with Kinetic Armor and Armor of Earth then cast Serpents Quickness followed by Obsidian Flesh – once Serpents has nearly ended you cast Obsidian again – when that has almost ran out Serpents has recharged so you cast them both again.
I use Whirlwind and Aftershock when im up close to the imps giving hefty damage and also attack them.
With Kinetic Armor, Armor of Earth and Obsidian Flesh up constantly I have 84+62+20= +166 armor and since they can’t target me they usually attack me for 0-3 damage, which does add up eventually hence the Troll Unguent which you use as needed.
Once Serpents ends you cast Storm Chaser (since both are a stance you can’t use them together), which gives you +4 energy whenever you take elemental damage – and with 10 Ice Imps hitting you your energy is recharged in seconds.
Notes & Concerns:
Timing is critical here as there is very little room for error, and once they start casting your finished.
I’ve used this against 10+ Ice Imps at a time with no problems
Credit
Credit to gyMe for his Perm Mist Form build - which gave me the idea to use Serpent's Quickness in the same manner for other skills
Mr. Frosty
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So far I'm liking this idea. I understand everything but one thing.
Does it go like the following?
Obsidian Flesh + cast Serepent as your almost done with Obsidian Flesh
blinking...blinking...cast OF again to keep the effect up before Serepents falls out of course (much the way you do with Mist Form)
THEN do you cast Storm Chaser? Let it work long enough untill you need to cast OB+SQ again? Correcto?
Does it go like the following?
Obsidian Flesh + cast Serepent as your almost done with Obsidian Flesh
blinking...blinking...cast OF again to keep the effect up before Serepents falls out of course (much the way you do with Mist Form)
THEN do you cast Storm Chaser? Let it work long enough untill you need to cast OB+SQ again? Correcto?
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Searching on "Permanent Mist Form" no longer turns something useful up on Google for me. Does anybody have links to other discussions of Permanent Obsidian Flesh or something analogous (like Permanent Mist Form)?
Also, it seems like this build is highly dependent on the Ice Imps letting you approach them for a face-to-face conversation. Do they really cluster around you conveniently in Aftershock range?
I'm trying to think of other kinds of high-powered enemy this work work against, and I'm having a failure of imagination. Maybe some of the desert elementalists if they don't bring their Rockshot Devourer friends, but in smaller numbers. Multiple Aftershocks aren't fun even if you AREN'T knocked down first; ditto for Inferno. And on Perdition Rock there's also a lot of Death Nova to deal with, not to mention minions. You'll wind up blasted with a bunch of explosions and poisoned a lot, so at best you'll have to spam Troll Unguent, for further pressure on your energy budget.
Generally, I'm not sure I see how the energy management on that build works, especially without room for Earth Attunement.
Also, it seems like this build is highly dependent on the Ice Imps letting you approach them for a face-to-face conversation. Do they really cluster around you conveniently in Aftershock range?
I'm trying to think of other kinds of high-powered enemy this work work against, and I'm having a failure of imagination. Maybe some of the desert elementalists if they don't bring their Rockshot Devourer friends, but in smaller numbers. Multiple Aftershocks aren't fun even if you AREN'T knocked down first; ditto for Inferno. And on Perdition Rock there's also a lot of Death Nova to deal with, not to mention minions. You'll wind up blasted with a bunch of explosions and poisoned a lot, so at best you'll have to spam Troll Unguent, for further pressure on your energy budget.
Generally, I'm not sure I see how the energy management on that build works, especially without room for Earth Attunement.
Quote:
Originally Posted by Francis Crawford
Also, it seems like this build is highly dependent on the Ice Imps letting you approach them for a face-to-face conversation. Do they really cluster around you conveniently in Aftershock range?
yes, at least a few do
Quote:
Quote:
|
Originally Posted by Francis Crawford
Generally, I'm not sure I see how the energy management on that build works, especially without room for Earth Attunement.
Storm Chaser - For 8...18 seconds you move 25% faster, and you gain 1...4 Energy whenever you take elemental damage. you gain 4 energy each time an imp hits you - it recharges faster than I can use it |
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Quote:
Originally Posted by Neriandal Freit
Wow, really now? You'll have to explain for me and others here, including the poster of this thread I'm sure, how you manage this.
um I am the poster of the thread
Im farming them exactly the same a the Ice Imps, just I take a little more damage from the Titans. Ive managed 6 at once but it was close, 3 I find I can take without a problem, unless I miss my timing. Im farming the ones outside of LA
Im farming them exactly the same a the Ice Imps, just I take a little more damage from the Titans. Ive managed 6 at once but it was close, 3 I find I can take without a problem, unless I miss my timing. Im farming the ones outside of LAQuote:
Originally Posted by Armageddon
um I am the poster of the thread
Im farming them exactly the same a the Ice Imps, just I take a little more damage from the Titans. Ive managed 6 at once but it was close, 3 I find I can take without a problem, unless I miss my timing. Im farming the ones outside of LA
Haha, I wasn't pay attention
- My bad 
Im farming them exactly the same a the Ice Imps, just I take a little more damage from the Titans. Ive managed 6 at once but it was close, 3 I find I can take without a problem, unless I miss my timing. Im farming the ones outside of LA
Haha, I wasn't pay attention
- My bad 
Quote:
Originally Posted by Aerials
first off...kudos on the build
secondly...are there any other high level enemies you have used this on other than titans and imps (i found this thread literally minutes after i beat dnkp on my ele
What do you all think we could change to better our selves agaisnt say Sand Elementals? I'd really like to tackle the ones outside of Heroes but I haven't managed a way yet and what not...
secondly...are there any other high level enemies you have used this on other than titans and imps (i found this thread literally minutes after i beat dnkp on my ele
What do you all think we could change to better our selves agaisnt say Sand Elementals? I'd really like to tackle the ones outside of Heroes but I haven't managed a way yet and what not...
although I hit OF and Serpents about the same time