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Which skills stack?
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Conditions will not stack.
That is to say, if you poison the target with two different skills, he's still just poisoned as normal. "On fire" is a condition as well, so a person can not take on fire damage from multiple sources.
Conjure Phantasm, however, is a hex, not a poison. So you CAN apply conjure phantasm at the same time as poison and the effect will be increased.
It's worth noting that no matter how many hexes and conditions you apply to the target, the absolute minimum for health regeneration is -10
That is to say, if you poison the target with two different skills, he's still just poisoned as normal. "On fire" is a condition as well, so a person can not take on fire damage from multiple sources.
Conjure Phantasm, however, is a hex, not a poison. So you CAN apply conjure phantasm at the same time as poison and the effect will be increased.
It's worth noting that no matter how many hexes and conditions you apply to the target, the absolute minimum for health regeneration is -10
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You can only use one type at a time.
I.e for a ranger, you can use a stance, tiger fury (33% faster attack), with Favourable winds (arrows 2x as fast arrows), with ignite (fire damage) and hunters shot.
Each are different types and will stack.
I am curious though as to how many Hex/enchantments you can have going on any on creature at any one time, as you cannot tell by looking at NPC health bar. Enchantments could be worked out in a player group though.
I.e for a ranger, you can use a stance, tiger fury (33% faster attack), with Favourable winds (arrows 2x as fast arrows), with ignite (fire damage) and hunters shot.
Each are different types and will stack.
I am curious though as to how many Hex/enchantments you can have going on any on creature at any one time, as you cannot tell by looking at NPC health bar. Enchantments could be worked out in a player group though.
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Originally Posted by Elythor
You can't stack hex or enchantments. When you cast the same hex on the same creature twice, you just renew the hex timer...you dont inflict/stack the hex effects twice.
I didn't mean that, I ment different types of hex's,
I.e A group with a cursing Nerco and Mesmer both hexing one opponent.
Do the hex's from the different class's stack / cancel each other out?
I.e A group with a cursing Nerco and Mesmer both hexing one opponent.
Do the hex's from the different class's stack / cancel each other out?
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Conjure Phantasm and Phantom Pain
let's say your Phantom Pain actually causes Health degen of 3. Does this mean that target foe will actually have a total health degen of 8 (5+3) ?
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edit:
Actually I made additional searches with other words and it would appear that 2 different skills/spells causing health degeneration will add/stack up but only to a maximum of -10. Same goes for health regeneration.
If you cast the same spell/skill twice on the same foe, it just renews the time counter and does not add the effect together
let's say your Phantom Pain actually causes Health degen of 3. Does this mean that target foe will actually have a total health degen of 8 (5+3) ?
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edit:
Actually I made additional searches with other words and it would appear that 2 different skills/spells causing health degeneration will add/stack up but only to a maximum of -10. Same goes for health regeneration.
If you cast the same spell/skill twice on the same foe, it just renews the time counter and does not add the effect together
You can have different hex and conditions applied and stacked but not the same of each, thats about it. For R/Me good combo is poison + conjure phantasm giving 9 arrows of degen or incenediary arrows + conjure phantasm giving a max of 10 arrows of degen, nice effect :P
Also ranger preperations dont stack, so you can't have kindle arrows + ignite or kindle + apply poison, if you could then it would really be nice especially with marksman wager + kindle + ignite .... but anyway enough of me dreaming, you can however stack enchantments + preperations, good combo for rangesr is conjure fire + kindle arrows. Add in a ritual or two increase the dmg even more.
Note natural rituals do stack with each other.
Also ranger preperations dont stack, so you can't have kindle arrows + ignite or kindle + apply poison, if you could then it would really be nice especially with marksman wager + kindle + ignite .... but anyway enough of me dreaming, you can however stack enchantments + preperations, good combo for rangesr is conjure fire + kindle arrows. Add in a ritual or two increase the dmg even more.
Note natural rituals do stack with each other.
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Have been using Kindle arrows, poison arrow with ranger as its cheap and spammable.
I also always has savage shot equiped due to effectiveness againt casters.
Poison arrow, lasts upto 15 sec's and is applied individually to arrows so effects stacks nicely. Not got marksmans wager yet, sounds a good skill, but with high expertise only usefull if fighting masses of enemies and in them cases barrage is also very effective, although it doesn't stack with preperations.
I also always has savage shot equiped due to effectiveness againt casters.
Poison arrow, lasts upto 15 sec's and is applied individually to arrows so effects stacks nicely. Not got marksmans wager yet, sounds a good skill, but with high expertise only usefull if fighting masses of enemies and in them cases barrage is also very effective, although it doesn't stack with preperations.
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Quote:
Actually I made additional searches with other words and it would appear that 2 different skills/spells causing health degeneration will add/stack up but only to a maximum of -10. Same goes for health regeneration.
Not true. I am a Mesmer. I have a skill called Echo and a skill called Chaos Storm. I hit Echo then Chaos, Chaos storm starts and Echo then becomes Chaos storm pulling off -10 health per second. I then cast ANOTHERChaos storm wich was Echo pulling off another -10 per second. It is now knocking off -20 health per second until the Chaos storm ends...
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We are talking about stacking skills...that would be stacking. It doesnt have to be chaos storm..it can be ANY skill in my skill set beit Bone Horrors, Vampiric Gaze, Parasitic bond, any skill in my skill set. I have never tried Empathy or Backfire so I dont know what that would do, but its nice to throw a HIGH HEALTH draw skill off a foe and not have to wait for it to recharge..you can push what was Echo. As far as not true Health degen...LOL tell that to the foes mobbing the warriors it encompasses
doesnt matter if its one or 5..20 health off per second is A LOT when you got a mob on you and casters throwing other stuff around. I admit. I WOULD LOVE a poison degen to throw...cause they are NASTY escpecially on a caster. Course I dont like mobs either... 
doesnt matter if its one or 5..20 health off per second is A LOT when you got a mob on you and casters throwing other stuff around. I admit. I WOULD LOVE a poison degen to throw...cause they are NASTY escpecially on a caster. Course I dont like mobs either... 
