Aesthetics = PvE
Skills and functionality = PvP
If you want a PvP character with 15k armor, create a PvE character, go farm to buy it, go farm to get perfect weapons, and go farm to unlock all 450 skills on that character. Now you can PvP on a comparable level.
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An extreme cost would be 10k faction to unlock one piece from one armor type for one class. Then it would take 40k faction to unlock a single set of armor.
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In the same time I get 15k + materials ATM with all the nerfed farming places, I could get 2 pieces of 15k armor unlocked through PvP. 10k is rediculous, especially since Faction can now be farmed on the Battle Isles.
The only time you should be allowed to have a 15k armor on a PvP character is if you lose the armor when you delete the charcater. That would be fair. You buy the armor for your W/x, but if you want to reroll him as a W/y, you lose it and have to rebuy it again.
Besides, I doubt ANet is going to give you 15k armors, because
A) They were intended as goals for the farmers, the PvE farmers
B) Once you get those, you'll start complaining why the PvE players get nicer weapon models
/not signed