Quote:
Originally Posted by Murder In China
Swing time is 1.33 seconds without flurry,...
Yep, Murder's correct, assuming you're using an Axe or Sword; Hammers are 1.75 seconds per attack. Under 33% IAS the time for a swing for Axe/Sword is 1.00 second per attack and Hammer is 1.31 seconds per attack.
Quote:
...and you forgot to factor in mana regeneration.
There is no energy regen in this situation because of the -1 from Zealous and -1 from Live Vicariously.
Live Vicariously and Vigorous Spirit give the same amount of health per hit, so why Vigorous Spirit gets double in those calculations is beyond me. Unless you mean LV plus VS, which somewhat doesn't make sense.
Making up numbers doesn't mean anything, especially if you get the base numbers wrong. There's an Isle of the Nameless now where you can easily check up numbers on lifeless (but fleshy and Bleeding?) wooden barrels.
Now, because I'm bored and got nothing better to do, some actual numbers of just regular hack n' slash with no stance, Flurry, and Frenzy:
Stats:
Zealous PvP Axe of Enchanting, Vampiric PvP Axe of Enchanting
455 max health (500 with a +45 health while enchanted Shield)
26 max energy (38 with a +12 Healing Ankh)
9 Healing Prayers
9+1 Strength
12+1+3 Axe Mastery
0+1 Tactics
Target opponent: Suit of 60 Armor
Time: 60 seconds after start of first attack; not counting precasts of enchantments, that would be 45 swings with no IAS and 68 with IAS, rounding up. For some setups a recast of VS is needed and takes up one swing.
Average damage my test character dealt: 36.95, rounded to 37 for simplification. Swords would be slightly lower, hammers would be higher but they attack slower.
Calculations:
Code:
| No IAS | Flurry | Frenzy
| Damage | HP | En | Damage | HP | En | Damage | HP | En
-----------+---------+------+-----+---------+------+-----+---------+------+-----
Zeal | 1628.00 | 0 | 64 | 1859.25 | 0 | 27 | 2479.00 | 0 | 47
Zeal+VS | 1628.00 | 405 | 54 | 1859.25 | 612 | 17 | 2479.00 | 612 | 37
Zeal+LV+VS | 1628.00 | 801 | 29 | 1859.25 | 1215 | -8 | 2479.00 | 1215 | 12
Vamp | 1800.00 | 15 | 40 | 2091.00 | 84 | -20 | 2720.00 | 84 | 0
Vamp+VS | 1760.00 | 417 | 30 | 2060.25 | 693 | -30 | 2680.00 | 693 | -10
Vamp+LV+VS | 1760.00 | 813 | 5 | 2060.25 | 1296 | -55 | 2680.00 | 1296 | -35
Damage is total damage given (weapon damage + life steal damage), HP is health gained (enchants + life steal - Vamp degen), and En is energy gained (Zealous + energy regen - energy costs of skills). Damage can vary, but the health and energy gain is the same regardless.
So what do we learn? (Not that some of us didn't already know this.)Frenzy is more energy efficient than Flurry, not to mention doing 33% more damage (that's 600 damage over a single minute.) EnergyStar would approve. At least Flurry does 14% more damage than no IAS; then again, Frenzy does 50% more than no IAS.
LV when stacked with VS hampers any Warriors using any other energy skills; you can say goodbye to Sprint, Charge, Gale, and anything else. Seriously, would you rather have another 600 health (on top of the 600-700 you already get from VS plus Vamp) or another 25 energy to work with?
You can squeak by on Zealous and Flurry if you don't use a lot of energy skills; there's a good chance you will, especially in this case with LV and VS. Flurry and Vampiric definitely isn't sustainable.
Incidentally, when Flurry, Tiger's Fury, Frenzy and the like say 33% faster, it's referring to how long it takes for an attack, or seconds per attack. Under Flurry, a swing takes (2/3) * (4/3 seconds/attack) = 8/9 seconds/attack, or 9 attacks/8 seconds, which means you get 9 attacks in the time it takes to get 6 normally. Lightbulb somewhat explains this.
We could toss Adrenaline into the mix, but it's probably better covered somewhere else (plus I'm lazy and don't feel like working it out.) The IAS’s, Flurry and Frenzy, will both benefit from Adrenaline gain/damage, but Frenzy still does 33% more base damage than Flurry.