minion factory > thunderhead keep

1 pages • Page 1
F
Fred Kiwi
Wilds Pathfinder
• #1
So I was one of the many that couldn't be bothered to do thk normally, so I thought, why not use mf? You get much more time to do it than in tombs, and the last bit is very suitiable.

It was very difficult to get the correct team together (it was very helpful that I had a mesmer and necro guildie friends) but it was brilliant in the end. Here are a few screens of it:





So in conclusion: minion factory > pve
walls > minions

thought I'd share this thought with those who are stuck

ps. I was only using bip and veratas from that build
BBoy_Manchild
BBoy_Manchild
Banned
• #2
henchies > thunderhead keep
MF = overkill
fgarvin
fgarvin
Jungle Guide
• #3
Good job...but you forgot to white-out Sad's name...

Who cares if it's overkill, there are a million ways to play this game...do it however you want.
chris_nin00
chris_nin00
Dun dun dun
• #4
Quote:
Originally Posted by fgarvin
Good job...but you forgot to white-out Sad's name...

Who cares if it's overkill, there are a million ways to play this game...do it however you want.
Well put,
The way I think of it.
MM>Everything but walls.
Carinae
Carinae
Forge Runner
• #5
MF is overkill, just run a plain MM and you can mow the lawn.

A decent MM can solo THK.
BBoy_Manchild
BBoy_Manchild
Banned
• #6
a mm can solo thk?
crack is wack, first off you have to exploit a dead body to raise your summons, what are you gonna do wand/disease/deadly swarm the dwarves before they utterly steamroll your soft armored self? not to mention towards the end you cant exploit dead mursaat armors and bows and fiends are not infused
solo THK with mm i think not
g
generik
Desert Nomad
• #7
Quote:
Originally Posted by BBoy_Manchild
a mm can solo thk?
crack is wack, first off you have to exploit a dead body to raise your summons, what are you gonna do wand/disease/deadly swarm the dwarves before they utterly steamroll your soft armored self? not to mention towards the end you cant exploit dead mursaat armors and bows and fiends are not infused
solo THK with mm i think not
He can probably raise a fiend out of his own corpse, oh wait...
F
Fred Kiwi
Wilds Pathfinder
• #8
Quote:
Originally Posted by Carinae Dragonblood
MF is overkill, just run a plain MM and you can mow the lawn.

A decent MM can solo THK.
Yea, it probably is overkill, but I'd run as mm before but my army dies even with botm spamming and veratas. Anyway it was just an easy way out for me. And of course quite hilariously easy.

Quote:
Good job...but you forgot to white-out Sad's name...
Hes my guild leader...sure he wont mind
Poised
Poised
Academy Page
• #9
Brilliant
Manic Smile
Manic Smile
Desert Nomad
• #10
Quote:
Originally Posted by chris_nin00
Well put,
The way I think of it.
MM>Everything but walls.
damn stupid minnions...if it wan't for the fact that they keep trying to kill the mage on the other side of the wall doing aoe spells I could solo so many places in this game with almost 100 success...as it is I'm about 50 to 60 precent. Ranged enemies (rangers eles) that just shoot back...neither doing damage but minnions getting weaker and weaker as I watch and hope to god something will happne in the next 5 min or so. Either let them do damage through walls or make them smart enough to realize they dont' have line of sight...come on A.net one or the other.
Manic Smile
Manic Smile
Desert Nomad
• #11
Quote:
Originally Posted by BBoy_Manchild
a mm can solo thk?
crack is wack, first off you have to exploit a dead body to raise your summons, what are you gonna do wand/disease/deadly swarm the dwarves before they utterly steamroll your soft armored self? not to mention towards the end you cant exploit dead mursaat armors and bows and fiends are not infused
solo THK with mm i think not
MM and two monks and I know it's over.
darkMishkin
darkMishkin
Wilds Pathfinder
• #12
Don't forget you get the King's Guards right at the beginning. So you either start off with dwarf-sized minions or giant-herder-sized. Friends/foes? All the same to a MM.

To the OP: sounds like a lot of fun. Now do ring of fire >: )
gotenks
gotenks
Lion's Arch Merchant
• #13
Has anybody tried MF in the new tombs? I think it would work
C
CyberNigma
Jungle Guide
• #14
Pretty neat stuff. For future reference though, if you really want to make sure people's names aren't shown, be sure to wipe out names in the chat window as well. You can make out 5 other people's names from the drop announcements, chat (sad) and the one character that is targeted (green name is showing). So, we know everyone's name except 2 (assuming its an 8 person party).
Elena
Elena
Desert Nomad
• #15
yeah i figured as much when i was thk minions not infused so i yust raised em and put death nova on them instans proslplatterbombs!
d
datac0re
Pre-Searing Cadet
• #16
Quote:
Originally Posted by CyberNigma
Pretty neat stuff. For future reference though, if you really want to make sure people's names aren't shown, be sure to wipe out names in the chat window as well. You can make out 5 other people's names from the drop announcements, chat (sad) and the one character that is targeted (green name is showing). So, we know everyone's name except 2 (assuming its an 8 person party).
Who the heck cares if you know who's in someone's party? Why do people think it needs to be such a secret? I couldn't care less if I knew the player's names or not.
F
Fred Kiwi
Wilds Pathfinder
• #17
Quote:
Originally Posted by darkMishkin
Don't forget you get the King's Guards right at the beginning. So you either start off with dwarf-sized minions or giant-herder-sized. Friends/foes? All the same to a MM.

To the OP: sounds like a lot of fun. Now do ring of fire >: )
I would if I needed to get the mission done, but I just need ember on my map.
I'll try it when a guildie wants it though.
Shadowfox1125
Shadowfox1125
Forge Runner
• #18
Yeah, I think I'd hafta agree.
OVERKILL. XD

Nice ss
sno
sno
Look into the Eye.
• #19
Generally when I run THK for people, I take my MM and 1 saccer (usually the one who's being run.) As soon as he's down past 0hp, he'll die over and over and the hench monks will res him over and over. It's enough to raise a pretty intimidating army, and once you get going the mursaat don't live long enough to cast spectral, which is the only thing that can get you down.

You only need the saccer to be there for the siege, I usually have him hang back at the start with the king till we need him to open the gate.

Full MF is totally overkill though :P
BBoy_Manchild
BBoy_Manchild
Banned
• #20
Quote:
Originally Posted by Manic Smile
MM and two monks and I know it's over.
a necro and 2 monks isnt solo, i want to see some pics of a mm soloing anything past maguuma jungle