Sorry mods if wrong board. ^^
Tips:
This area introduces high level mobs with a powerful skill, Fingers of Chaos (hereby known as FoC). This skill changes depending on the mob's target's profession and secondary profession. It works as follows.
Monks - Removes an enchantment from target.
Warriors - Gives target a condition, either Blind or Cripple.
Ranger - Attacks cannot be blocked or evaded.
Elementalists - Attacks interupt the target.
Necromancers - Hexes are removed from the attacking mob.
This certainly presents a dilemma. In case you didn't notice, however, Mesmers are left out of FoC. What does this mean? The best possible second profession to go is a Mesmer! However, Monk can work too, because of the skill, Rebirth. Mesmers should probably go Monk or Ranger for a second profession.
Also, when making your build, it would be important to consider the effects of FoC. For example, elementalists should keep low on long spells, as a team, you shouldn't take too many hexes, etc.
Important skills to take:
Warrior - Wild Blow is a must have because it ends stances... IE FoC.
Monk - Rebirth is a must have!!! Also, it is probably a good idea to keep a lot of spike heals and not many enchantment heals such as Healing Breeze.
Necromancer: At least one Necromancer in your party should take Blood Ritual. This is a must have to keep your Monks going.
Also, it is a very good idea to have a designated "puller" with a longbow or bow of equal range. This will help you avoid agroing large mobs.
Watch out for mobs that pop up and try to clear out a area before entering it so that you don't pick up pop up mobs.
Try to not take Bone Minions and Pets - they may accidently agro extra mobs which can lead to a quick death.
If you are planning on using a team build, the barrage ranger one with the pets running in and getting killed for minions, pets AND minions are good.
Thank You -
Rafe
R


