Heroes' Ascent - Make it random

4 pages Page 1
M
MarkyX
Frost Gate Guardian
#1
Yep, you read the topic right.

I'm sick of entering into this 'new' area and see the same builds used over and over. You bring an assassin or ritualist? They won't need you. Got a warrior using shouts? Won't take you because you *need* tiger's fury. And you must bring a pet, otherwise you lose.

So I'm making a suggestion that will probably not be very popular: Make heroes' ascent into a huge random 8 team fighting tournament, much like random arenas.

Why is this a good thing?

No more FOTM - How can you have builds like IWAY or ranger spikes or trapper spikes when you cannot organize everyone to perfection? It gets rid of the screwed up overpowered builds that *everyone* demands for. There is no diversity in heroes' ascent, only conformity.

Allows players to use their own builds - Want to be a shouting warrior? A ranger with a pet? Hell, my latest creation, the sword assassin? No one will stop you at all.

Gets rid of rank barrier - Newbs can join in with veterans, and vice versa. No more 'rank' checking. Ranking serves no other purpose but as a badge of time and creates a barrier among the community. Now new players can join the ranks of old.

Random gameplay - The problem with Heroes' ascent is everyone uses the same type of character template. That axe warrior will be the same as the last one, using tiger's fury and the deadly combo. With people able to create their own builds without some sort of mythical force to stop them (aka other players), people should expect all sorts of freaky builds to be used against them. Your team will change. You might have a lot of monks, or you might have very few, you might get that guy who specializes in interrupts, while the others specalize in enchantment stripping. There is nothing to stop you to become 'really bad' or 'really good'. A W/Mo not actually be a bad thing here.

It's quick - No more spamming "R200 mes/necro/jesus LFG". No more spending half an hour after half an hour of looking for a group that will crumble within one battle because everyone has their high horse. You get into the game QUICK, which is what a game should for 'casual gamers'

Before people say "What about organization?" There is thing game mode called GvG, go there instead if you want some organized tactics. Heroes' Ascent would be a much more interesting, diverse, and most of all CHALLENGING place to be in. It will also be quick and allow players to explore other options, instead of following the basic plain vanilla template.

awesome sauce
awesome sauce
Krytan Explorer
#2
Yeah, I made a thread about making one of these before, but it didn't go over too well. They should have made the new one random and kept tombs the way it was, or at least nerf iway so we have some originality in tombs.

/signed
S
SyR1S
Ascalonian Squire
#3
/signed
rabidcentipede
rabidcentipede
Ascalonian Squire
#4
Quote:
Originally Posted by awesome sauce
Yeah, I made a post about making one of these before, but it didn't go over too well. They should have made the new one random and kept tombs the way it was, or at least nerf iway so we have some originality in tombs.

/signed
lol nerf iway... *waits for the iway noobs to start flaming*

yeah.. i aggree that it would be fun to have an organized Tombs and a random heroes ascent or something like that... one reaon i don't do Hall of Heroes anymore is because you spend an hour forming a group, then someone has to go, and it starts all over again.

/signed
S
SyR1S
Ascalonian Squire
#5
dont nerf iway its not overpowered... i do agree with the topic poster but not nerfing iway
Lord Iowerth
Lord Iowerth
Wilds Pathfinder
#6
"ZOMG IWAY is the w1n, j00 n00bs!!!!shift111!!1!"

/sarcasm

Honestly though, do you *really* want a random team in HoH match? You want to leave it up to pure, stupid luck of getting a good group to determine favor? Imagine if CA (or RA I suppose it's called now) determined favor ... I suppose you could have the option to do both (pick out your group or do "enter random") but you'd get alot of quitters on random teams that didn't end up with a monk: "ZOMG no monk, i'm outta here!", or you'd get the random teams slaughtered even worse by the organized ones ...

It's a nice idea in theory, but I don't think its practical ... feel free to tell me i'm stupid

/not signed
Kakumei
Kakumei
Forge Runner
#7
To the OP:

Join a guild.
M
MarkyX
Frost Gate Guardian
#8
"It's a nice idea in theory, but I don't think its practical ... feel free to tell me i'm stupid"

So you rather have the same thing such as IWAY or ranger spikes then diversity and a bit of challenge?

Why do you think there is such little number of people playing in tombs? New players can't get in because of rank, no one accepts unique builds, and it takes at least an hour to form a group only to watch it fall apart.

This is fun to you? Go back to WoW or EQ please.
M
MarkyX
Frost Gate Guardian
#9
Quote:
Originally Posted by Kakumei
To the OP:

Join a guild.
Just so I have to follow THEIR builds ? Nice, but I'll pass. I had bad experiences with them already.
Kakumei
Kakumei
Forge Runner
#10
Quote:
Originally Posted by MarkyX
Just so I have to follow THEIR builds ? Nice, but I'll pass. I had bad experiences with them already.
I suppose I'll rephrase: Join a good guild.

And your refusal to join a guild pretty much invalidates your argument.

"I don't want to find a good guild and play with them and eliminate all the problems I mentioned above, I want things to be my way and that's that."

Also, character attacks don't help your argument in the least.
D
Dzan
Wilds Pathfinder
#11
Quote:
Originally Posted by MarkyX
Just so I have to follow THEIR builds ? Nice, but I'll pass. I had bad experiences with them already.
You sound like a team player. I'm sure your guildmates considered you a wonderful asset.
M
MarkyX
Frost Gate Guardian
#12
Quote:
Originally Posted by Kakumei
I suppose I'll rephrase: Join a good guild.

And your refusal to join a guild pretty much invalidates your argument.

"I don't want to find a good guild and play with them and eliminate all the problems I mentioned above, I want things to be my way and that's that."

Also, character attacks don't help your argument in the least.
If you want organized game play, there is already an option called GvG. Why do those of us who want to play in a PUBLIC area are forced to comply to your way?

That's like saying in order to join a counter-strike server, you need to find 15 people to play with you. Talk about arrogant guilds.
FireFox
FireFox
Krytan Explorer
#13
Bad Idea

Not signed
D
Dzan
Wilds Pathfinder
#14
The game is called GUILD Wars. FYI.
M
MarkyX
Frost Gate Guardian
#15
Quote:
Originally Posted by Dzan
The game is called GUILD Wars. FYI.
Yes and there is an option for that already: Guild versus Guild. Heroes' Ascent isn't GvG, neither is Team Arena.
Kakumei
Kakumei
Forge Runner
#16
Quote:
Originally Posted by MarkyX
If you want organized game play, there is already an option called GvG. Why do those of us who want to play in a PUBLIC area are forced to comply to your way?

That's like saying in order to join a counter-strike server, you need to find 15 people to play with you. Talk about arrogant guilds.
Nevermind the fact that GW was designed from the ground up to be a team-based game, that characters were designed to act more as pieces to a whole than anything else--as opposed to Counterstrike, where everyone can be as self-sufficient as they please, and again nevermind the fact that CS and GW shouldn't even be compared in the first place.
The Primeval King
The Primeval King
Lion's Arch Merchant
#17
I think this would be a good idea, but it should be a seperate arena, and Heroe's Ascent should stay as is.
Maxiemonster
Maxiemonster
There is no spoon.
#18
So you're saying, keep all 8-man tactics to GVG? No thanks.

/nevereversigned
JR
JR
Re:tired
#19
Quote:
Originally Posted by MarkyX
Yep, you read the topic right.

I'm sick of entering into this 'new' area and see the same builds used over and over. You bring an assassin or ritualist? They won't need you. Got a warrior using shouts? Won't take you because you *need* tiger's fury. And you must bring a pet, otherwise you lose.

So I'm making a suggestion that will probably not be very popular: Make heroes' ascent into a huge random 8 team fighting tournament, much like random arenas.

Why is this a good thing?

No more FOTM - How can you have builds like IWAY or ranger spikes or trapper spikes when you cannot organize everyone to perfection? It gets rid of the screwed up overpowered builds that *everyone* demands for. There is no diversity in heroes' ascent, only conformity.
This post alone shows how little you understand PvP. Rangerspike overpowered? Definately very powerfull if you run it well, but not overpowered. IWAY overpowered? LOL.

And by making it random you hope to avoid FoTMs? Have you never played in random arena? Ranger touchers, thundreclap eles, IW mesmers.... ring any bells?

Not to mention denying people of the ability to run builds makes it completely retarded. Tombs will basicly become a battle of who manages to group with the best combination of people. A team that just happens to land with 3 monks, a couple of warriors, some eles and a mesmer for example could probably take halls with very little difficulty at all. Is that skill right there? Is that being paid off for running a good build? No. Not to mention the siege of ragequitting it will cause my people who don't get good groups.

How tombs is at the moment is a bit silly. Yes IWAY is everywhere, but its far from overpowered. It is just a good build to farm the first few maps for fame, not to hold. Any decent team running something serious should not have any problem beating IWAY.

What you are suggesting will basicly turn tombs into 8 vs 8 RA, a cess-pit of horrible horrible builds and people quitting out.

Quote:
Originally Posted by MarkyX
Allows players to use their own builds - Want to be a shouting warrior? A ranger with a pet? Hell, my latest creation, the sword assassin? No one will stop you at all.
Running a build of 8 random characters from people who are just playing what they feel like, is going to get you absolutely nowhere. End of discussion.

Quote:
Originally Posted by MarkyX
Gets rid of rank barrier - Newbs can join in with veterans, and vice versa. No more 'rank' checking. Ranking serves no other purpose but as a badge of time and creates a barrier among the community. Now new players can join the ranks of old.
Coming from someone who very much dislikes the rank system, I still disagree. Rank does serve a purpose, it does not serve that purpose very well, but it works. If I go into tombs, it's to win. This is the reason why I do not PuG as a rule, but if I was to you are damn right I would want people over rank 3 at least. It IS an indication of how well you know tombs. Yes I could just be picking up someone who IWAY'd their rank, but it's less of a risk than taking someone who has no experience at all and will be a liability to the group.


Quote:
Originally Posted by MarkyX
Random gameplay - The problem with Heroes' ascent is everyone uses the same type of character template. That axe warrior will be the same as the last one, using tiger's fury and the deadly combo. With people able to create their own builds without some sort of mythical force to stop them (aka other players), people should expect all sorts of freaky builds to be used against them. Your team will change. You might have a lot of monks, or you might have very few, you might get that guy who specializes in interrupts, while the others specalize in enchantment stripping. There is nothing to stop you to become 'really bad' or 'really good'. A W/Mo not actually be a bad thing here.
The quality of teams would take an absolutely catastrophic nose dive to the point that nobody decent would play there anymore. Did you even consider all of the tombs guilds? The ones that get a kick out of holding halls with a decent build? Oh noes, they would all just disband and find a new game. Not to mention anyone else who likes to tomb and actually do WELL. Not just play around with solo builds and end up on a team with five monks, a paladin, a ranger with meteor shower and a stance tank.

Quote:
Originally Posted by MarkyX
It's quick - No more spamming "R200 mes/necro/jesus LFG". No more spending half an hour after half an hour of looking for a group that will crumble within one battle because everyone has their high horse. You get into the game QUICK, which is what a game should for 'casual gamers'
Random arena for the win. If you don't have the time for a long game with a well planned build designed to actually have success and many consecutive wins, why even bother?

Quote:
Originally Posted by MarkyX
Before people say "What about organization?" There is thing game mode called GvG, go there instead if you want some organized tactics. Heroes' Ascent would be a much more interesting, diverse, and most of all CHALLENGING place to be in. It will also be quick and allow players to explore other options, instead of following the basic plain vanilla template.
The difference between tactics in Tombs and GvG is absolutely vast. And Heroes Ascent would be much more boring, depressing and sad than it already is. Challenging? Not really. What group you mapped in on would pretty much determine your success, not playerskill. Let alone group skill, which would be non existant.

It sounds to me like you go to tombs, and stand around LFG with whatever character you decide to run that day. Eventually maybe you score an invite to a random horrible PuG that doesn't care, you go in and you get wiped by IWAY. Do not try and ruin tombs for everyone who enjoys it and takes it seriously, just because you don't seem to have the patience or skill to actually run a build with a serious group. And no, I do not mean IWAY or Rangerspike.

In short: Not a chance.
M
MarkyX
Frost Gate Guardian
#20
Quote:
Originally Posted by Kakumei
Nevermind the fact that GW was designed from the ground up to be a team-based game, that characters were designed to act more as pieces to a whole than anything else--as opposed to Counterstrike, where everyone can be as self-sufficient as they please, and again nevermind the fact that CS and GW shouldn't even be compared in the first place.
That's all fine and dandy but...

How do you explain the lack of new players in tombs?

The low number of people being involved?

The same builds being used over and over?

While it's great that they decided to stick to the plan, Anet needs to realize that this shit isn't working. Just because something sounds good on paper doesn't mean it works quite well, otherwise they wouldn't be need for nerfs.

Look at this way: I'm rank 7, have many skills unlocked, and starting to get the hang of the assassin class. Yet if I don't make a trapper, IWAY, or tainted necro, I cannot join ANY groups whatsoever. If I make a fire nuker, no one wants me. If I make a shouting warrior, no one wants me. Hell, if I make a shutdown mesmer, no one would want me.

There is hundreds of skills in this game and lots of new players interested in PvP, however they won't get to experience the joy of creating that awesome build or going through some insane battles I went through because other players are denying them this. The system is flawed. If people were really serious about organized game play, serious tactics, awesome builds, there is a place called GvG already for that specific purpose. Tombs always catered to the organized guilds, while people who are new to the game (no rank) or don't have many contacts are left aside and screwed over.

How, again, is this a good thing? Don't give me "join a guild" or "this is called guild wars" logic. Give me a real answer.

The system needs to be changed.