I got about 50,000 faction this weekend, not a bad take. This was from a mix of RA, TA, and GvG.
RA-I honestly did not see a skill difference. People tend to be absolutely horrible and you can't rely on your teammates to ever to their job even halfway properly. Even with all the new people I saw no decline in the average skill level. It was horrible before the event and was horrible during the event.
TA-Had a lot of fun here. Developed and ran a build utilizing the assassin (but not an assassin heavy build.) Tore through the place, many matches won around the 1 minute mark.
GvG-No use of new roles here. Three days is too little time to learn new classes and intergrate their playing styles into builds. However overall we had a number of good games. On the last day we had an amazing game vs Spectral Agony that was pretty much dead even the whole match. One of the few VoD matches were both teams are still fighting at the flagstand when VoD starts.
As for UAS, the issue isn't so much the button or what happened that weekend. The issue is A.net's maltreatment of PvP in general. For a good three months into the game the only way to unlock items and skills was grinding your butt off in PvE. You had to run through the game at least 3 times and farm tengu and hill giants endlessly to unlock the superior runes you need for competitive PvP play. This stunted PvPs growth severely and directly went against A.net's promise of PvP being about skill and not how much time you spend leveling your character and collect items. When A.net first implemented faction they spit in the face of every PvP player out there. The amount of faction gained was ridiculously slow and you could not unlock anything with it. You still had to play PvE and could only unluck the obscure hard to get item or skill with faction. The increase in faction gain a month later helped, but it still has a lot to consider (the rewards for GvG are probably still too low.)
Some of the staunchest supporters of UAS will gain nothing from it, they are already UAS. They just know how miserable it is to go through the unlocking process and the absolutely massive barriers to entry that PvP has. They seek to lower these barriers, but ironically most of the very people they are trying to help fight against it. If you are very successful with PvP you can gain tons of faction to unlock with. However if you aren't already well unlocked you aren't going to be very successful with PvP.
The arguement isn't just give us all the skills either. It is about doing multiple things to help the PvP environment flourish and to help players get into PvP. Let's face it, the first thing a player gets when they try to learn PvP is a kick in the teeth.
Quote:
|
Originally Posted by firestar314
Unlocking all the skills? That would basically screw up the game, you know...It wouldn't be any fun if you didn't have to work for the skills...I mean, seriously.
|
For most PvP players the fun is in the thrill of a good match. Developing intricate builds and putting them against other teams with excellent builds. If you enjoy grinding PvP players don't want to interfere with that. In the PvE environment you can grind until your heart is content to get the skills for your PvE character. However at the same time those who PvP would have easier access to skills and equipment they need to stay competitive.