Let's say I customize a weapon for its +20% damage.
If it's initially 13-19, the modifier makes it 15.6-22.8.
Now, does this round to 15-22 or 16-23?
Also, does -damage round the same direction?
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Originally Posted by RotJ
If it's initially 13-19, the modifier makes it 15.6-22.8.
Now, does this round to 15-22 or 16-23? |
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Originally Posted by NatalieD
Don't quote me on this, but I think GW tends to truncate numbers rather than rounding. That is, anything past the decimal point is just ignored.
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Originally Posted by The Fox
I've never been a invinci monk, but they tell me that with 55 hp they only take 5 damage per hit. In this case 55 * .1 (protective spirit) = 5.5, so one would think that the enemies damage would round to 6. Anyone know why it's instead rounded down, and would this downward rounding also exist if it was X.9? Thanks for any feedback. I'm quite curious as to how rounding really works. Also, I'd like to know how skill duration is rounded, when in conjunction with blessed aura (or any other skill duration modifiers -- like weapon mods).
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