I played with each for a little while. Sadly, it's too late to play long and I have school. But here's a few skills that really stuck out. Also, if you made a custom character, you'd have no skills for Assassins or Ritualists. There were several premade builds added which had A's or Rt's primary or secondary.
Some Assassin skills:
Shadow Step (Stance) - Increased 25% movement speed for a short time, when it ends, you teleport to the location where you were when you used it. Very fun to play with.
Aura of Displacement (Elite Enchantment) - A maintained Assassin spell?! Well, this one's pretty cool. You cast it while targeting an enemy and teleport to them. Then you're enchanted with the spell. When you stop maintaining it, you teleport to where you were when you cast it.
Another enchantment, not a stance, that gave the Assassin 50% evasion for a short time, and when it ended it healed you for a pretty good amount.
Assassins also have 4 pips of energy regeneration. Seems like a hybrid of caster and fighter.
Dagger attacks were a bit confusing at first. I don't remember any names. There were three, I think, types of dagger attacks: Leads, Off-hands, and Duals. For the most part, off-hands required you to use a lead attack first, and duals required you to use an off-hand attack first. So basically, you could make a big chain of attacks.
Two Ritualist builds were a spirit summoning one and a healing one, I didn't get a chance to use the latter.
The spirit summoning was mainly offensive. The skills are also called (something) rituals, so they're similar to Ranger summons. Some of them, however, can move, and most of them attack. They look like the Ashford Abbey ghost as well.
Pain (Spirit) - Seems like the "Flare" or "Conjure Phantasm" of the offensive spirit line. It summons a basic spirit that repeatedly attacks enemies at melee.
Wunderlust (Elite Spirit) - This one was pretty cool. It's a spirit that knock down enemies with each attack, but it loses health for each knockdown. The premade build also has a spirit that makes all knockdowns last 3 seconds.
Another spell targets spirits to destroy them doing AoE damage and blinding, for when they're going to die or their timer expires.
That's all I can remember for now. I can't wait for tomorrow!
the are awesome at damage dealing
combine their daggers with a zealous mod and they'll have awesome energy management
their amour is at 70 which is awesome
their energy regen is 4 which is awesome
their attack speed is fast and it varies, i think.. i saw a double 33 once
I guess a drawback would be, they have to chain their attacks. For the pre-build A/W, to get to use the elite, you have to go through 3 other skills first....
I'm just thinking, if your lead attack gets Diversion'ed or something... the other 3 skills become useless =/
conjur lightning + 3 dagger skills = half life gone in 3 hits (60 armor)
and glimmering mark was owning practically everyone, since there are so many assasins.
ritualist is a pain, some of them set millions of spirit and make a huge wall... body blocking all over the place. This kind of blockig is far superior than ward against foe in my opinion =.=
If anyone want to be an AoE elementalist, please do it now! slaughter the spirits for me T-T
Assassins don't seem as offensive as warriors and have worst armor to boot. Not to mention female assassins run like drunken chimpanzees and look anerexic(sp). Ofcoarse, that's just my impression. This is, after all, not the final product.
Wow, I forsee every runner build including the assassin in one form or another. I cant remember the names of the Skills but there are 2 in particular in the A/W build that seem like heaven for runners. Not a big deal now since the running trade has died off a lot, but when there are new areas to explore in Factions...
there alrite... ritualist has a ton of skills for holding ashes..with diffrent effects assain i like there shadow step. faster running and they can roll while doing the skill.. well i got 10 mins to get to school. im out