After this latest update I'm experiencing some anxiety about what is to come of the game.
I've read through the forums and I've noticed that a lot of people are singing praises about the update. I've also noticed that they are all Monks, Necros and Rangers. That is, when complimenting something outside the new interface (Which I think is just amazing, and visually stunning).
As I've progressed through the game, I've noticed that more and more, the game leans towards certain character class types, which I think is most unfortunate. When I first started playing the game, the thing that attracted me to it, was the balance of the different classes and how each class had a use.
With each patch however, every new monster has an interrupt (That they can change target and use instantly on someone casting a spell), every monster has a remove enchantment, that they mysteriously know which player to cast on that would have the most impact, every monster has a knockdown, that they can use over and over, every 10 seconds or so, etc etc...
In PVE -
I enjoy a challenge. And I will admit to feeling that the game has been at times, a little too easy. However, all they are doing is making it so that the only classes that will be wanted in groups, are monks, necros. (Warriors or Rangers can tank if necessary.) The balance of the game is being lost, because everything interrupts (making Ele's the most useless class in the game now), everything removes enchantments (Making protection less and less valuable). Everything has some sort of natural regen, making Degen less and less useful. Essentially, the game is lending itself more and more to Minion Master builds and SS builds, and monks are just necessary for healing.
Having played in the new UW - It looks like Trappers might find a place. So, the 4 man group looks like two monks, MM and a Trapper. The unfortunate thing, is that the game is making people find cheap ways to be victorious which leads to elitist attitudes amoungst the players and is essentially what ended up destroying half the player base of Everquest.
I don't think the answer is to 'nerf' the Necro class. Or to Nerf monks. The answer is to make the game more balanced, so that other classes can participate as well.
I know this post is likely to get Mesmers going, saying that they are as good as any other class. Mesmers are great PvP classes, best in the game IMO, but PVE - they are only as good as their secondary class (Which is most commonly necro).
I've played every class, ascended with every class but Warrior (never enjoyed playing a warrior). The more and more I progress through the game, the more I become disappointed in it's disappearing balance. I just wish there was a game out there that wouldn't compremise balance, just to make the game more difficult.
Perhaps I'm the only one that feels this way. Who knows. And this isn't really a complaint per say, it's more just a concern. And anyone can see it, just go to any farm area, and look at whats in demand. What game manufactures need to understand, is that it's game play that makes things happen like that, not the classes themselves.
Instead of throwing more monsters at us, where each has interrupt, heal and remove enchantment, which leads to MM's having lots of creatures to build an army from, which is the only way to distract the army of enemies enough. And the sheer attack power of the overwhelming numbers, leading it to be more efficient to have fewer in a party (Less people to heal). Have fewer, more dynamic monsters. Ones that run away when their health gets low. Create an aggro system (like most MoRPG's have), where a warrior can actually build it without having to hold something. Where damage causes a creature to get mad, rather than having every creature able to target instantly someone who is casting just to interrupt. Basically, add elements to the game, that add to its richness. Not elements to the game that just make it so that the only classes that are needed/wanted are those who aren't affected by the rediculous skills of the enemy.
With each update, the game lends itself more and more towards a narrower range of Class types. This leads me to believe that the new classes in the game are going to be entirely unbalanced, as they add parts to the game that will make those new classes necessary and thus eliminating the function of another class type.
Anyway, it's just my opinion.
P.S - Why don't Mesmers have a mesmerization spell?
D

Just take 4 Trappers. Worms could be annoying, if you're not careful.