Isle of the Nameless

1 pages Page 1
Manic Smile
Manic Smile
Desert Nomad
#1
I realize there is a bigger thread about all of the update but I feel this new place is so powerful that it should be a topic of it's own. Think of all the testing you can do in this place with such ease.
Cronos Khan
Cronos Khan
Frost Gate Guardian
#2
I love using the catapult on those AoE dummies...they all died...Fun!
Manic Smile
Manic Smile
Desert Nomad
#3
So far I've been playing with all the conditiond guys and messing with the different armor levels...then I brought in my MM and just killed everything.
Symeon
Symeon
Forge Runner
#4
Some of the masters are quite clever, such as the master of healing that keeps running around and healing, the master of survival who runs away and uses survival skills...
The undead Mesmer
The undead Mesmer
Delphian Scribe
#5
Its really funny also i did the most damage ever with my bow :3 no skill used but 54 dmg in 1 hit (not even critical) i just stood on a verry high ledge and attacked the shortbow dummy xD
chippxero
chippxero
Krytan Explorer
#6
The circle dummys answer all the skill/spell questions about near, adjacent, close and in area ranges giving a perfect model of the distances.
Blessed Winds
Blessed Winds
Lion's Arch Merchant
#7
If you try to get a dummy group in Balthazar's temple, people WILL join you =) It's fun catapulting them while they're killing those area dummies XD
Jessyi
Jessyi
Krytan Explorer
#8
Quote:
Originally Posted by King Symeon
Some of the masters are quite clever, such as the master of healing that keeps running around and healing, the master of survival who runs away and uses survival skills...
lol...griefing isn't now, nor has it ever been clever. On the upside, nothing bad can ever be said about a tool that gives people the chance to practice hunting down and murdering these...tools. Griefers that is.

That said, I see some value in these masters for testing builds. Might be even better if you could set thier difficulty or aggro more than one at a time.

-Jessyi
a
aeronox
Frost Gate Guardian
#9
I found discrepancy between the "nearby" of Panic and the "nearby" of Signet of Weariness.

/confused
m
megaforcetkd
Wilds Pathfinder
#10
so one question : what are the new tombs tht i can gain fame in?
s
sheepysheepy
Ascalonian Squire
#11
Quote:
Originally Posted by Jessyi
lol...griefing isn't now, nor has it ever been clever. On the upside, nothing bad can ever be said about a tool that gives people the chance to practice hunting down and murdering these...tools. Griefers that is.

That said, I see some value in these masters for testing builds. Might be even better if you could set thier difficulty or aggro more than one at a time.

-Jessyi

self survival is not griefing, if your the only guy left fighting a team in arenas with a monk still up and your using crippling anguish etc to no effect but still decide to keep running away - griefing.
not getting killed by MovinG away cannot be called griefing , more like kiting, warriors seem to be the guys who get annoyed at this most too sinse theyre melee, but you dont see elementalists complaining that someone moved out of their meteor shower...
temp
temp
Lion's Arch Merchant
#12
whats the point of the isle? i havent had time to play it properly yet
Sereng Amaranth
Sereng Amaranth
Desert Nomad
#13
the new tombs is Heroes' Ascent

the isle is training for new people...it shows distances of bows, all the conditions, area distance of spells, etc.