
Mesmer Elite Panic
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a
could be useful in tombs if you got a 2nd hexer to spam up hexes to cover
good:
it does have a good aoe to hit quite a few
after a caster hits zero energy, this skill really shines by slowing their regen (other edenial skills arent as effective in this area as draining off 10 energy when the monk only has 1 energy aint going to do much and malaise/wither end when target hits zero)
it has a pretty good recharge to sorta spam it if you got the energy management
meh:
while the damage when using sigs can be useful against a bonder monk, i kinda wish it had a more all-round useful secondary effect
the 25 energy cost makes this skill kinda difficult to keep rolling
but anyway if you run a double e surge team in tombs, it maybe worth checking into switching out one surger with panic and see how it goes
good:
it does have a good aoe to hit quite a few
after a caster hits zero energy, this skill really shines by slowing their regen (other edenial skills arent as effective in this area as draining off 10 energy when the monk only has 1 energy aint going to do much and malaise/wither end when target hits zero)
it has a pretty good recharge to sorta spam it if you got the energy management
meh:
while the damage when using sigs can be useful against a bonder monk, i kinda wish it had a more all-round useful secondary effect
the 25 energy cost makes this skill kinda difficult to keep rolling
but anyway if you run a double e surge team in tombs, it maybe worth checking into switching out one surger with panic and see how it goes
V
C
more plusses tho - area effect is BIG and it can mix well
ie mix with etherlord for your regen/their degen after casting panic for a single target to go -mana regen
spirit shackles on a warrior or ranger and this makes any mana skill a bear even more for them, and if either of them like their signets...
etc
actually on the insight board a very regular mesmer goes into details on panic things you can do
ie mix with etherlord for your regen/their degen after casting panic for a single target to go -mana regen
spirit shackles on a warrior or ranger and this makes any mana skill a bear even more for them, and if either of them like their signets...
etc
actually on the insight board a very regular mesmer goes into details on panic things you can do
X
t
Panic recharges very fast at around 10 seconds.
So knowing that the mesmer is the ultimate character to gain energy you can pretty much use it a lot and cover much of the team.
I have used a panic mesmer in a QZ energy denial build and it cost 33 energy per shot, not easy but doable
Skill example:
Panic (E)
Mind Wrack
Drain Enchant
Power Drain
Ether Lord
Energy tap
Signet Weariness
Rez
As you can imagine lots of the team under panic and maybe some hexes from a curse necro on the team and its very painfull. If you add QZ into the mix its pretty devestating to their poor energy. Then your Warriors can go rip them to pieces.
So knowing that the mesmer is the ultimate character to gain energy you can pretty much use it a lot and cover much of the team.
I have used a panic mesmer in a QZ energy denial build and it cost 33 energy per shot, not easy but doable
Skill example:
Panic (E)
Mind Wrack
Drain Enchant
Power Drain
Ether Lord
Energy tap
Signet Weariness
Rez
As you can imagine lots of the team under panic and maybe some hexes from a curse necro on the team and its very painfull. If you add QZ into the mix its pretty devestating to their poor energy. Then your Warriors can go rip them to pieces.
