Night/Day/Weather in game effects.
Aside from Dark/Light, what are the benefits and drawbacks of having an in game time system, that is global for all players on regional servers? What about Random weather generators too?
Benefits:
-Light during the day, Dark at night, visually more advanced world mechanic.
-Added replay value for Mission areas that could have trigger events that only happen at night/during the day or certain monsters could spawn during the day/night.
-Character classes could be effected by weather/time. Necros could have +% Night Vision; Warriors +% Crit Strike in Daytime, Rangers -% Hit Chance at night, etc.
-Add an endless level of depth to creation of more skills, classes, missions, etc, as Skills could be effected by day/night/weather. Some skills could cause night/day/weather effects or be more/less powerful/efficient.
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Drawbacks:
-Development of in game weather/time system may be years away.
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There are two types of players when considering how it would effect the Guild Wars player base. Those that play at the same time of day all the time are the ones that could specialize in a character for that specific time. Then there are those that play at random sporadic times that would be able to make a univeral character, more adapt at playing any time/weather condition. Either way there is no unfair balance issue in reference to someones playing time.
To me, PvE has become boring, predictable, and the replay value is limited by the ability to change skills and professions. That means we are specializing in how to beat a certain mission, not how to improve playing as a N/W/Me/Mo/R/E. You can't specialize in PvE, your character needs to be able to switch between Attributes, else you threaten to stand around not using skills on your bar because theres no body available or the enemies are immune to conditions.
Day/Night/Weather could essentially effect Conditions, Enchants, Hexes, Elemental/Physical/Holy Melee/Ranged Attacks, Skills, Shouts, Signets, Spells either enhancing or debuffing it's effect slightly, adding a depth and reason to be more diverse as a character.
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