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Originally Posted by Manic Smile
where did you pull that idea out of? I've seen it go both ways. In the better games(an opinon I admit but sales back me up *cough* D&D *cough*) unided weapons can be used but thier effects are unknown but still present...closest to how GW is now. Items are inheriently magical...or not. ID kits...I D E N T I F Y nothing more.
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I got that idea from years of gaming, your mileage may vary. In games that ID'ing an item meant something beyond a personal convenience those magical ID'd properties did not exist until you Id'd it. For one thing it kept this sort of thing from happening.
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First off this paragraph is confusing...not saying anything because I write like that sometimes but would you explain further plz?
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Same thing I did above. Lets assume for a minute that this game is Real Life. You are walking along and find a sword stuck in a stone, curious you pull it out and wave it about. It feels like a normal sword - after all that's what you take it for. You notice that it has a nice cut to it and look rare, probably magic, but until you know how to take advantage of it you can't. After taking it around for a while you find a magick indetifier who, for some fee, notes that it grants you +infinite health and now you are the greatest warrior in the land (or who ever you sell the sword too us since you tell them the secret also).
What I wrote, I think, makes sense from this point of view. Given how important unlocks are in this game, given that the only happen (in PvE) from ID'ing a blue or better item, I assumed that you could not tell the stats from an un-ID'd item - it seemed obvious that it was ripe for scamming. Once I realised this I assumed that most un-id'd sales were scams.
For most games that have something like unlocks that's the way it has worked. For things like DnD where this is a foreign concept it tends not to, but then DnD isn't the whole gaming world by any stretch of the imagination. Even then there have been quite a number of DnD games where ID's worked such that you didn't get the bonus until you ID'd it.
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ok...Yes to merchant...in fact Auction House all the way but removing unlocks is stupid...all we need is a bigger rift between pvp/pve
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Woa there, I did not mean no unlocks in any case - I meant purchasing the mod didn't unlock it - same mechanics as purchasing runes. Sorry if that wasn't clear. Of all the complaints I've read the rune unlock system hasn't been part of it so I will assume you thought I meant no unlocks at all. Personally I don't care too much about unlocks other than the cost incurred (cost for un-id's items) - however you want to handle them is fine by me. I only PvP with my PvE chars and am mostly PvE - the main thing I use unlocks for is to pay attention if I need to re-evaluate my build for a new skill I know nothing about or add the next better item mod to my weapon

(well, sorta, but you get my drift on that). That statement I made was weak (with respect to how much I want it, was trying to keep some balance based on my experience) to begin with.
Hopefully this made sense - it was late when I posted the first message, even later now.