Hi
I'd be grateful for thoughts on (nearly finished) builds for my heroes for a physical toon (warr). There's nothing terribly original, but I'm trying to synergise / optimise as best I can.
There are a few skill slots I'm unsure on, and having never played one, not sure if I have got the mesmer bars right (eg go three e-surge and drop Panic, to much hex / enchantment removal etc).
Also there aren't any energy management skills as initial testing (eg in DOA) has shown that this hasn't been an issue (admittedly to date) with the BiP resto healer (see below).
-Channeling ritualist:
1 Signet of Spirits
2 Bloodsong
3 Painful Bond
4 Splinter Weapon
5 ? (not 100% sure what to use here. Spirit Rift? Ancestor's Rage?)
6 Mend Body and Soul
7 Spirit Light
8 Protective Was Kaolai
-Communing ritualist:
1 Signet of Ghostly Might
2 Pain
3 Shadowsong
4 Disenchantment
5 Anguish
6 ? (not 100% sure what to use here)
7 ? (not 100% sure what to use here)
8 Deathpact Signet
-Minion Master
1 Jagged Bones
2 Animate Shambling Horror
3 Animate Bone Horror
4 Death Nova
5 Blood of the Master
6 Aegis
7 Protective Spirit
8 Renew Life
E-Surge mesmers (two):
1 Energy Surge
2 Mistrust
3 Cry of Frustration
4 Signet of Clumsiness
5 Unnatural Signet
6 Power Spike
7 Shatter Hex
8 Drain Enchantment
Panic mesmer:
1 Panic
2 Mistrust
3 Cry of Frustration
4 Signet of Clumsiness
5 Unnatural Signet
6 Power Spike
7 Shatter Hex
8 Drain Enchantment
-Necro / rit healer (heals, and fuels the other heroes with energy):
1 Blood is Power (elite)
2 Blood Bond
3 ? (really not sure what to use for a third blood skill)
4 Ghostmirror Light
5 Recuperation (or is Rejuvenation better?)
6 Mend Body and Soul
7 Spirit Light
8 Protective Was Kaolai
(second ritualist is a merc hero, and the third mesmer is Razah)
Many thanks in advance...
R
