Looking for feedback on a Paragon build...

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m
manamana
Pre-Searing Cadet
#1
...yes I realise nobody has posted in the Paragon forum for the better part of a year. It's called over-optimism

Anyway I am looking for some feedback on my Paragon build. I generally play with heroes, using this party build:

http://gwpvx.gamepedia.com/Build:Tea...Player_Support

with a smite monk as my seventh hero.

Build is as follows:

Spear: 10+1
Command: 10
Motivation: 0
Leadership: 11+1

Spear of Fury (r4)
Go for the eyes
There's nothing to fear (max rank)
Fall back
Signet of aggression
Cruel Spear
Pain inverter (r9)
(optional) We shall return!, switched out to signet of capture when skill capping

Weapons are r9 spear with max strength & honour and cruel spearhead (+deep wound) and r9 command shield with +health and a currently empty inscription slot

The idea with this build is to build adrenaline with Fury/Signet to regain energy with GftE in order to keep Nothing to Fear up as much as possible and keep pain inverter on bosses/hard hitters

It usually works well and I don't feel like I'm being carried by my heroes (though obviously it doesn't get me very far in solo missions, but I use other builds for those anyway) but I want to get opinions as to how I can improve, what scrip I should slap on my shield, etc
Cuilan
Cuilan
Forge Runner
#2
Players tend to play as damage when with heroes since they can run builds heroes can't. Your build looks like a bunch of random stuff thrown together. You'll see no support from me for Pain Inverter.

You could run a dagger build with Strength of Honor on your smite monk.

Cruel spearhead seems pretty useless. Foes should be dead.

Tonywisconsin also gave decent advice in your Reddit post.
Cuilan
Cuilan
Forge Runner
#4
If you're bringing Pain Inverter because you're having a hard time with a specific foe...something is wrong. And it promotes bad playing since it doesn't have good synergy with play that keeps players alive in a more offensive way like knock-downs, conditions, and interrupts. Could base a build around sustainable damage that doesn't care if the foe is an elementalist.
MaxBorken
MaxBorken
Furnace Stoker
#7
Oh dear oh dear.

Cast it on an ele, and watch him kill himself in an instant. One hit.

*sigh*

Also, you clearly have never defeated Dhuum... The only way to kill him quickly is pain inverter, and if you'd played as spiker, the damage on your screen when he winds up Judgement of Dhuum says
80-80-80-80-80-80-80-80-80-80-80-80-80-80-80-80-80-80-80-80-80-80-80.....
In one hit. Big yellow numbers all over your screen.

Cuilan
Cuilan
Forge Runner
#10
He hasn't made any replies, so it doesn't matter.

Hitting foes with other skills takes out foes. I don't see how that's an argument that the skill is good. You also seem to think the skill works well based on profession, not their build.
MaxBorken
MaxBorken
Furnace Stoker
#11
No, it's about how much damage that foe can do. Obviously it needs to damage something for that damage to be inverted. The foes build doesn't really matter, as long as it can do damage. More damage = more inverted. It's not rocket science. You'd have to be monumentally stupid to cast PI on a healing monk
The OP is after general builds or comments. PI is a good utility damage spell, you just have to cast it on a high damage dealer. Again, not rocket science.
Cuilan
Cuilan
Forge Runner
#12
So again why bring PI if you are using it for select foes and if it conflicts with good skills?
MaxBorken
MaxBorken
Furnace Stoker
#13
Not for select foes, genius. And I never said that.

At 10 energy cost, it can do massive damage, making it one of the most efficient general damage skills.

Why do you keep missing the point? You do it a lot. I find myself explaining very obvious things to you a lot recently. Are you deliberately looking for arguments?

I think I'm just going to ignore your posts from now on.

Max
Cuilan
Cuilan
Forge Runner
#14
How does it do damage to a foe that is knocked down or already dead?
Cuilan
Cuilan
Forge Runner
#16
You're the one pushing for a reactive skill.
MaxBorken
MaxBorken
Furnace Stoker
#17
Quote: Originally Posted by Cuilan View Post
You're the one pushing for a reactive skill. Not really. The OP has it in his build, I said don't underestimate it. Nothing more, nothing less.
Obviously, it's effectiveness depends on the rest of the build, genius. Go back and read it again.

I give up.
Cuilan
Cuilan
Forge Runner
#18
Yes, its effectiveness is strong with bad builds and low expectations.
MaxBorken
MaxBorken
Furnace Stoker
#19
Yes, I was expecting you to say something dumb.
PI is a hex.
Use it with hex-exploiting team builds, and its effectiveness is increased, and nothing lasts long.

Put it in a random build of non-related skills and you're a noob.

This conversation is over as you obviously are too narrow-minded to appreciate how other skills complement themselves.

We're done here, I haven't got the patience to deal with narrow-mindedness.

Max
Cuilan
Cuilan
Forge Runner
#20
Could just pick some other hex and the "team build" likely already has hexes. Making a team around killing a foe with a reactive hex makes it worse.