Game update February 21 2013

2 pages • Page 1
cosyfiep
cosyfiep
are we there yet?
• #1
Quote:
Automated Tournaments
  • Updated Tolkano to allow him to display a full week of Daily Automated Tournament times.
Skill Updates
  • For player skills, teleportation now has the same restrictions as Shadow Stepping.
does this now mean that if you want to do dunes of despair that you cant necrotic over to a corpse?
and
why the heck would they change that this late in the game (or at all????)
makosi
makosi
Grotto Attendant
• #2
Quote:
Originally Posted by cosyfiep View Post
does this now mean that if you want to do dunes of despair that you cant necrotic over to a corpse?
and
why the heck would they change that this late in the game (or at all????)
Agreed. It's a bit late in the game for such a change as the glitch has been 'abused' beyond the point of no return.

Teleporting in to the trench in Stygian Veil is now a no-no I assume.
jayson
jayson
Lion's Arch Merchant
• #3
The Dunes mission is going to become an annoyance for people especially with a lower population. Having heros cover the ghost while you go and kill the generals isn't my favorite thing to do. If you had more time it would be nice but I don't see them altering that.
Coast
Coast
Furnace Stoker
• #4
they try to reduce playerbase, its so obvious lol
this only hurts doa trenchway and glitching into nahpui quarter so u can't skip vinuzah square anymore.
For doa all it means a few minutes longer runs, no biggie
Ayuhmii Shanbwa
Ayuhmii Shanbwa
Desert Nomad
• #5
next thing to do is: make the exploreable part of dunes having a hill down, so you can walk.... same if there's other areas like that

lemme guess, its cuz of 1 stupid elite area, or a farm, isnt it?

thats 1 thing i hate about anet, they do stuff like nerf skills for pvp and make no splits, change many things only cuz of farms and speedclears

if there's no suggestion like this yet, i'll make the dunes one

PLZ anet, do something nice for the general pve players, instead of making it harder for everyone cuz of farmers and/or speedclear people
Mintha Syl
Mintha Syl
Desert Nomad
• #6
Why on earth?:/
They do an update every once in a lifetime and it's just to screw things up?:/

I wonder how you can explore the area below dunes for cartographer now.
jayson
jayson
Lion's Arch Merchant
• #7
Quote:
Originally Posted by Mintha Syl View Post
Why on earth?:/
They do an update every once in a lifetime and it's just to screw things up?:/

I wonder how you can explore the area below dunes for cartographer now.
I hadn't even considered the mapping part. Maybe we all have to take turns sprinting around the area now? lol.
f
fadekill
Lion's Arch Merchant
• #8
WTF? I mean, they barely do any updates and if they do something it's something that hurt the playerbase and isn't actually needed to fix anything of importance...

When I discovered Dunes of Dispear I needed around 4-5 attempts to cover the whole area and it wasn't enjoyable as exploring because it was very hasty. After exploring the area I found out about the glitch and startet the mission again to actually explore everything, making screenshots etc. To make it short: Doing exploring the way I enjoy it, doing it the way why I like exploring-->Exploring unhurriedly and enjoy the environment/taking screens off it.
Not there is no way anymore to just enjoy that part of the map and that is horrible.
Loralai
Loralai
Purveyor of Useless Info
• #9
I have to agree with Coast. This looks blatantly like a move to decrease the player base. Simply a low-down, scumbag move imo. If this was an issue, it would've been fixed 3-4 years ago. Messing with it now shows Anet's intentions.
cosyfiep
cosyfiep
are we there yet?
• #10
hadnt even thought about the carto part....what a bunch of idiots!! (anet that is)

(and if you want to post about the update I had to search around to find this post about it...go to the support forum: https://forum.guildwars.com/forum/fo...3-Update-Notes and post there....and ask why the bloody he..ck they did this stupid thing).
Cuilan
Cuilan
Forge Runner
• #11
So how many of you tried to see which ones were changed and which ones weren't?
e
ectogasm
Frost Gate Guardian
• #12
Dunes shouldn't be a big problem, you can use the Goss glitch instead, which IMO is the better glitch anyway as it works universally.
Vincent Evan
Vincent Evan
Academy Page
• #13
This is actually pretty comical. We'll never know their intentions behind doing this, but the more and more they update this game now, the more it seems like they want to lower the player base. After all, they did make a "promise" to keep the servers going as long as there is a player base. Maybe they see you all as a financial pitfall now and that the times of Guild Wars are truly coming to an end.
jayson
jayson
Lion's Arch Merchant
• #14
Were spirits able to attack through gates previously? I couldn't get them to hit an infected guard on the other side of the gate in Minister Chos Estate. Although you can still cast spells and summon minions.
Bristlebane
Bristlebane
Desert Nomad
• #15
No, spirits couldn't hit through gates of Minister Cho's before, although they certainly tried.
A
Arkon Necrocannibal
Lion's Arch Merchant
• #16
I think nobody cares about the Dunes mission anymore. We are in 2013 guys, almost 8 years after the release. The main problem is about DoA. Why do they do this NOW ?
It's just very stupid.

Meanwhile, earth shockwave eles are killing PvP so hard and Anet don't do anything.
People saying that Anet cares about GW are all wrong. To me, they are killing their own game since 2010/2011. Maybe earlier.
I really hope I can make my own server once, with my own settings of the game.
jayson
jayson
Lion's Arch Merchant
• #17
Quote:
Originally Posted by Arkon Necrocannibal View Post
I think nobody cares about the Dunes mission anymore. We are in 2013 guys, almost 8 years after the release. The main problem is about DoA. Why do they do this NOW ?
It's just very stupid.
I hate when people do this. They pick one part of the game and say to hell with anyone else that doesn't play that certain part. Yeah we care about Dunes. It was easier to play mission wise and was easier to map Cart wise. Honestly , I could care less about DoA players and gems and armbraces that are of no value to me. But you know what? I'm not going to say let's just ignore the DoA playerbase because I have no interest in it. People need to grow the *** up and learn there are other people in the game beside the 100 or so in one area farming.

It's bad enough we get people who come in here and make it a pve vs pvp issue. Now we have pve farmers crapping on fellow pve players.
p
projectmercy
Academy Page
• #18
You don't actually need to map that area for 100%. I scrapped everywhere, and I had 100% with a whole area not mapped. There's a lot of leeway in Tyria.

That said, the change is stupid at this point. All the botting and exploiting going on, and they settled on this? Even if it was an easy fix. The PvE in this game is all but founded on exploiting crappy AI and triggers. There's a whole wiki to catalog this.
cosyfiep
cosyfiep
are we there yet?
• #19
Quote:
Automated Tournaments

* Adjusted the guild rating requirement for earning Champion title victories to 1050.

Bug Fixes

* Fixed a bug that caused Daily Automated Tournaments to use the same guild membership restrictions as Monthly Automated Tournaments.
just dont quite understand these updates anymore.

(and someone is finally asking WHY they changed the skills for teleportation)
Keyez
Keyez
Lion's Arch Merchant
• #20
Hasn't been mentioned yet, but due to this update automated tournaments are now bugged.

4 7 day players are now required (like it used to be) compared to the 2 we've gotten used to.

Hence why we've seen so many forfeit guilds today.