Quote:
Originally Posted by ogre_jd
Despite being able to jump, the movement definitely feels inferior in GW2 (and being locked down while you try to rez someone is *NOT* fun - can't just tap a direction to break and start moving, say, when an AOE circle shows up in Metrica during the elemental fight, have to hold for a long while...).
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You
can use the movement keys to break off rezing - I do it all the time (Ranger pets...although mine don't die very often unless there's a ton of AOE *grin*).
That said, it's definitely a very different game in terms of gameplay to GW1, and I can understand people not liking the changes. My husband sorely misses click-to-move, double-click a party member to follow (helps to find them in a mob!) and the lack of moving into range when casting skills. When he's playing, I run around with the Target marker over MY head so he can find me!
That said...it's also a game that I think takes time to grow on someone. It's NOT GW1, it's NOT Aion, it's NOT WoW, and people expecting one or the other of those tend to initially be lost and confused when they start out. One of my friends was *bitterly* disappointed for the first 6-10 hours of the first beta, because it wasn't like she'd expected at all (to the point where she was thinking she'd just return to Aion - in her opinion it was definitely NOT Aion Mark 2). Now, she loves it, had been counting down the seconds until headstart for the last month, and has put in more time and done more stuff in GW2 since headstart than anyone else in the guild.
GW2 has continued the lore, and continued the basis behind a lot of the decisions made in GW1...PvE is
cooperative instead of
competitive (which most standard-quest based MMOs fail with "queue here for quest mobs and wait your turn, or fight over them", and "roll for the good loot...ninja!", etc). I was never one for PvP - but they've aimed for "jump in and play at equal power so skill matters" for competitive PvP, and a PvPvE environment for WvW for those that prefer that.
The heart and premise behind the mechanics from GW1 is still there in GW2, but the mechanics that achieve it have changed - in some cases pretty radically. Some of that was to allow for persistent world/shared maps, some of that was to evolve gameplay styles, some to allow mechanics that previously were not possible in GW1 (like jumping/swimming). Not everyone will like or adapt to those changes - but that's why the GW1 servers were not going to be disabled when GW2 came out, and that's why GW2 was made as a NEW game rather than a campaign in GW1 (so they didn't change the existing game that people already loved into one that they just didn't like anymore). Choice = good

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As for trading...the ONLY form of player-to-player trading supported is for in-game gold through the Trading Post. Mail is for gifting (giving items with no expectation of a return since it can't be enforced - perfectly good for between people you trust and play with all the time with the benefit that you don't have to be in the same area or online at the same time, but no use for trading with strangers since the likelihood of getting scammed is exceedingly high)...and it's bitten ArenaNet in the backside when the Trading Post collapsed under the weight of headstart people. People refusing to trade with strangers through mail are actually doing the right thing - protecting themselves from scammers, because there is NO safe way to trade through in-game mail. At present, ArenaNet have been focussing on getting people actually
into the game...but I hope they get the Trading Post back up soon, because the lack of it is crippling people in terms of being able to get items they can use and to sell items that are not relevant to their class...and to get crafting materials/sell crafted gear. And yes - I was one of the players horrified when they said there would be no face-to-face trading possibilities and I tried to argue that it was still needed (and lots of people shouted me down because "mail and the Trading Post together do everything you should need, the Trading Post is safer, and we're sick of the WTB/WTS spam that you get with face-to-face trading")...but it's not there and it's not going to be there. When it's working, the Trading Post is actually *really* awesome, it's just a shame that it's broken at the moment with no ETA for getting it back up.