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This build is designed for HM because most of its damage is from armor ignoring hexes. The hexes are also useful because they also reduce a ton of damage. I have found this build extremely effective because there's not many places where this build doesn't work. This build takes out melee very fast because of the three empathy's, dual ineptitiude, and all of the other illusion warrior hate skills. This build also kills enemy casters quick because it has a ton of interupts and anti-caster hexes, many of which deal a ton of damage, and then the warrior hate also does damage to casters because they will attack with their rod after getting interupted and consequently take a lot of damage from the warrior hate too. This build is also phenomenal for killing bosses, especially those annoying ele bosses. I killed glint (not an ele boss) in HM on the Dragon's Lair with this build and not one person even took one damage in my party. Now, this was for sure lucky but, nonetheless, it did well because it interupted all of glints attacks and glint was perma blinded while attacking the spirits instead of the team. This is a great beginner build because it takes no micro and every attack is ranged so you can get away with lazy pulling more often.
I have posted this build to share with people who would like to try it out as well as ask for opinions regarding what should be changed or just other people's general opinions on how this build looks. Most of these skill bars are very normal except for the two e/me heroes. These e/me heroes are certainly different in that they are elementalist heroes using mostly mesmer skills (for people who don't have those mercenaries), have power block as an elite, and have backfire which is a long casting time. The main point of power block is to shut down those annoying fire elementalist enemies in HM as well as kill healers faster.


This is a great beginner build because it takes no micro and every attack is ranged so you can get away with lazy pulling more often.
This build is terrible for beginners, it promotes laziness and no brainer mentality. No need to think and learn, just bring s-load of shutdowns and interrupt every single action of enemy team, then put some hexes on them and wand them to death. Slow (who cares?) but steady 
You just can't be serious... Yeah, and I've never heard that you aren't allowed to take damage in GW despite the fact that your build is trying to accomplish that.