Like above mention.
Eternal Aura - is one of the useless PvE skill in the game (personal opinion).
Faithful Int - no need (unless your doing some type of solo farm but still there better skill).
Mysic Twister - not that good because of long cast time, whirling charge much better
Mystic Vigor - hmm ok but Grenth's Aura is 100% better
Rending Aura - ok I guess but Attacker's Insight is better
Dwayna's Touch - Not really need it if you bring Grenth's Aura and you got healer support so let them do the job. And bring another attack skill.
Skill I think you should take a look:
Vow of Piety - Is almost given if you bring wind prayer attrib it such a good skill especially if you got short spamming flash enchantment. +24 armor and +3 HP regen 24/7 what more do you want.
Chilling Victory - Is a good scythe attack to bring. (By the time this is charge is most likely the foe your hitting have a lower HP then you)
SY! - Bring SY! if you have it to take advantage of Onslaught attack speed and adrenaline bonus
There what I like to use with my Onslaught. (you can replace EVAS for Attacker's Insight for more protection or another attack skill like Victorious Sweep or Aura Slicer)
For the above bar by NotNew I too find it weird on the configuration:
1. Why bring Wild Blow and then bring Balthazar' Rage?? Lost the hard enough adrenaline for nothing. Also Onslaught (with adrenaline and speed bonus) build adrenaline very fast so you want to take advantage of it not lost it.
2. Onslaught have a low recharge time and easily spammable with wind attb at just 8. So no need to bring extend enchantments. So is whirling charge spammable, and attacker insight is spammable. Maybe in PvP it help a little because lack of foe but not PvE.
3. If you want to set foe on fire why not bring Heart of Holy Flame, over Rage. If you say Rage help gain adrenaline faster but then you only have 2 adrenaline skills so your not taking full advantage of it anyways.
But then it just off his head as mention so I take he haven't look at the bar closely.