Quote:
Originally Posted by Brightsides
Ive been playing this about a month after release, although I've taken a few breaks, I've always come back. Theres something about it.
But now when I play, alone usually, my guild is long inactive, and up and joining a guild advertising in Lions Arch is usually not very rewarding, it a bit sad, really.
When I visit empty outposts I think about when it was everything was new, things seemed so "busy." People everywhere, spamming GLF MONK in Hell's Precipice forever, people used to party up to do things, or even to just explore. It was nice, always being able to count on real people to party up with. But its an old game, nobody is going to play for 7 years. Some do, but hey.
It makes me worry a bit for GW2, however. Back in the day, the game was about the game, and enjoying it, but now its just a grind for ectos/ambraces/whatever, to get..whatever. I dont think its about enjoying the game anymore. I wonder if that quality of the what the original game has become is going to transfer, GW2 is going to become an instant grind, people wanting to clear areas and collect their treasures to say just that they had done it. No enjoyment of the game, just rushing to get to high-end areas, high-end stuff. Huh.
I mean, I know MMOs have alot of grind, lots of internet egoism and the like. But I think itll be worse off in GW2.
I dunno, my 2 cents.
(still thrilled, dont get me wrong.)
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The game is old, mostly everyone has done everything and that's a problem with every game that discontinues expansion packs. WoW had a good formula for a while but people wised up that the games longevity through raids meant increased grind. While Anet tried to schism from WoWs grind formula they stumbled quit a bit but can you really blame them for their first game?
Games such as these must have some form of grind for shiny and title rewards or else most would play the game once then never play again. Those that would play after their initial play through would be left with an underpopulated game.
Your worries and mine however are not the same. Anet has bigger problems than just grind at the moment, mostly centering around WvW and connectivity issues. There's also the matter of will the game actually be playable on mid range machines that Anet has stated numerous times. The answer points to a negative one in WvW and highly populated areas. I also think there are problems with the movement mechanics and the camera not zooming out far enough, not to mention that partical effects become downright silly and will lag up many people machines.
The spot where Anet really ticks me off is where they abandon their philosophy of making great games for people with not much hardware under the hood for a cheesy MMO knockoff that will probably lag like a bitch for everyone in WvW.