Team Build: Triple Rit Melee Support

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Drk Dervish
Frost Gate Guardian
#1
Got bored of my last build (3x-4x mes), and worked something new will probably someone already done this. Anyways it work pretty good, thx for all the good suggestion.



And the 7th hero will be a rolling bar pick 1 of these 3 bar as area need fit. (ele-snare, neroc-general, mes-KD Yes i say try not to do 2+ mes but haven't find a KD better then mes =p)



p.s (Don't get me Roj, discord, blah blah blah.. is better not here to compare but something new to play with) I done all those build and more. I usually get bored after 2-3 weeks of any team build . Beside it hard to compare team to team unless its a epic failure.
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ultimak719
Frost Gate Guardian
#2
Your bars seem a bit screwy. I would get rid of ghostmirror light for something like weapon of warding. Holy wrath seems meh, but if you tanking the majority of the damage it might be alright. Your mesmers have pretty much no energy management. You also need some resses unless you want to be wasting res scrolls.
ac1inferno
ac1inferno
Desert Nomad
#4
Honestly, this look like it would work a whole lot better: http://www.gwpvx.com/Archive:Team_-_...ysical_Support

You can fill in the extra slot with another random hero.
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Relyk
Lion's Arch Merchant
#5
The SF bar makes me want to cry. Just because you run bip doesn't mean you run gimped bars. Use a RoJ monk, you can at least run a gimmick with wandering eye and signet of clumsiness on it. And use a PR dervish instead of a gimped aob bar.
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Drk Dervish
Frost Gate Guardian
#12
@ ac1inferno I guess everyone have a different meaning for physical support (I guess you can call it melee support). Add a extra melee I never have good run with melee hero when I'm running melee myself. Unless I call every single target melee hero 80% of the time will run off and break my aggro group.

I put as support as there a lot of skill that is in support directly or indirectly off me (which I'm dealing physical damage). My point of support is skill that either directly power my attack/defensive or indirectly help me soften up my foe or slow down the foe until i get to them. I would say 80% of the killing still done by me.

As for mm yes mm is good but after I exit discord team I pretty much never turn back with them, just to slow in my point of view. As I always need to wait for them, which why i now go heavy spirits. Although i still go with a MM for meal shield when i go to very heavy area (maybe only 4-5 area in the game).

Thx for the input, I'll try to do more with KD and Snore.
Daesu
Daesu
Furnace Stoker
#13
Quote: Originally Posted by ac1inferno View Post
The extra hero can be a physical. The idea is physical support so having an orders makes sense. I don't see why you would need mesmers for physical support. The rt with tease is a healer and it's just used for e-management. It's not meant to shut down.

The multiple copies of splinter weapon and ancestors rage will help you kill everything. For defense, you have minions and dark fury from the orders should help you keep up a permanent save yourself.

The build the op posted would work, but I just don't see it as being physical support. At the risk of going OT, I will go a little further on why this build: http://www.gwpvx.com/Archive:Team_-_...ysical_Support is outdated.

1. Physical way and physical support are two different builds. You can have a good reasonable team of 7 caster heroes supporting 1 physical human character. You dont need orders or add another physical damage hero to make a "physical supporting" build.

2. What physical damage hero are you recommending? They are not as popular due to their AI issues.

3. Ever since the mesmer update, mesmer heroes have been OP not just for their updated elite skills but fast casting now also helps skill recharges. Most good team builds have at least 1 mesmer hero nowadays for AoE interrupts.

4. A N/Rt Splinter weapon of 10 channeling doesn't mix well with a Rt/X Splinter weapon of 14 channeling. You might as well bring 3 Rt/X heroes with 14 to channeling and let the N/Rt perform restoration instead of the other way round.

5. Weapon of Warding can override Splinter Weapon

6. Does his dervish bar need Dark Fury or Mark of Fury? Well besides SY, but it is overkill to bring those two skils just to support one SY.

7. I prefer Aotl on the MM but that is an arguable point. Jagged bones has a 15s recharge and only lasts for 30s.

8. Having another melee hero (if the physical damage hero that you have in mind uses melee), would make it harder for the dervish to hold aggro. The melee minions cause the same problem. But this can be a matter of play style.
aspi
aspi
Desert Nomad
#14
Does your own derv bar really work?
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Drk Dervish
Frost Gate Guardian
#17
Ah yes forgot to write that part. Yes I tested Double Dragon nice little spell. There is one thing is that sometime Ai cast it on other allies other then me. I think once time he casted on EVAS lol which is kind of funny . Going to give a shot of Mirror of Ice later today.

Anyways I been monitor those mes it seen their hitting their skill pretty good without any snare. Think because the playing style i got use to, and without mm, EVAS and I hold the aggro quite well. Also lack of AoE/DoT damage spell like (Roj etc..) foe doesn't scatter off me. The longer i can hold the aggro the faster they drop and safer for the team.
loopysnoopy
loopysnoopy
Lion's Arch Merchant
#18
You could always try a shatterstone Icy ele with snare skills
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Premium Unleaded
Wilds Pathfinder
#19
It's not that efficient tbh, but a stone sheath ele + FD is pretty funny to run, especially if you lower mysticism to 11. Not as hilarious as gust, but that one really needs a human ele to get the most out of.
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Relyk
Lion's Arch Merchant
#20
The only snare you need for RoJ is Binding Chains on the ST/SoGM. Timing can be awkward but it works extremely well.