Morostov Trail 7H

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J
Jeydra
Forge Runner
#21
Just tried it. My unfamiliarity with the area showed, and I ran two full circles around the map before finding the last few mobs. Not knowing where the popups are led to one Stone Rain using Shockwave right on top of my party, killing the two hardressers.

Considering the number of avoidable popups, I don't think a straight /age is a good comparison. With strong play, mobskipping and avoiding popups, a time of maybe ~18 minutes might be doable without requiring mercenaries.

Considering the amount of physical damage in the area Illusion Mesmers might be usable but I've got a strong aversion to ever using them (go figure).
M
Morte66
Academy Page
#23
Quote: Originally Posted by Jeydra View Post Considering the number of avoidable popups, I don't think a straight /age is a good comparison. It's a very predictable map once you know it, with not much patrolling going on. I've found a couple of places where you can take a shorter route if you time things right, e.g. at the northwest you can get a couple of dragon moss groups without doing a loop.

Time is not the whole story when you're doing it for faction. If you take the flashback quest to put afflicted on the map you get a whole extra boss, and the afflicted fight the locals which saves you some time killing them, so it's a lot of extra faction for the time. And couple of the warden popups are a very minor diversion for 4-6 easy kills, they might be worth it on a faction/hour basis.

OTOH I think it might be worth pulling Arbor Earthcall and killing him without spawning his Wardens of the Spirit, they're a lot of work for the gain. I also think I'll try a route to avoid as many stone whotsits as possible, they're more effort than they're worth.

Quote:
Considering the amount of physical damage in the area Illusion Mesmers might be usable but I've got a strong aversion to ever using them (go figure). IMO the question is do you bring one or two.
EFGJack
EFGJack
Lion's Arch Merchant
#26
I gave 7H MT a go as I still need some kurzick points. I got 24 mins on my first go and I reckon you can get 20~ish with some tuning and using a proper route to avoid unnecessary spawns.

img651.imageshack.us/img651/8598/gw208e.jpg

Painted area is covering my friendslist and for some reason it's on top of my effects monitor, but for what my word is worth I didn't use any cons etc.
D
DRGN
Krytan Explorer
#29
It was 269 monsters(1345 gold/5 gold per monster )
Mouse at Large
Mouse at Large
Jungle Guide
#30
Just for a baseline, I did a VQ including all chests, some loot pickups and all the popups (including the extras in Sunreach's loop) apart from Arbor's Wardens in 39 minutes.

No speedboosts on any heroes and a far from optimal route. I reckon cutting 15 mins off that is pretty good going
EFGJack
EFGJack
Lion's Arch Merchant
#31
21 mins after giving the run/build some thoughts. I bet 18 mins is doable with some specific setups and strategies using 7H.

http://img543.imageshack.us/img543/4741/gw211.jpg
Calista Blackblood
Calista Blackblood
Permanently Banned
#32
Right folks. Less commentary on each other and more on the topic at hand.

I'm quite happy to give trouble instigators time off as are paranon and Xenomortis.

Consider yourselves warned!
u
untitled2005
Lion's Arch Merchant
#33
My best time is 21 min with heroes and no con.



Average milage is 22~24 min.





M
Morte66
Academy Page
#34
I'm coming in about 30 minutes, looting everything, with roughly 295 kills.

I suck at this. I don't know why, on Silent Surf I was about 3 minutes behind Jeydras' speed runs using a reliable casual team. There's something about this area that just throws me.

I think the magic word might be "balling".

Oh well, better get back to it.
_
_Deals_
Desert Nomad
#35
I do this in 30 minutes with Myself and 6heros and 1 person who tags along or afk's. So yeah 21-28 minutes with a full party of heros is quite simple enough. I am also taking the exact same route and such but as far as Spiking i'm running A/P Ele, and a mix of Supportway/Ritway heros and bear in mind i'm only using 6H's so my options aren't the same as all of yours.
G
Gamerpro21
Academy Page
#36
I'm trying to vanquish this area, yet keep dieing when battling the group with Sunreach Warmaker. Furthermore, I'm running a standard AP Caller bar.

Please comment on these builds and offer improvements, as I will greatly appreciate it.

Talkhora:
Owkj4wQpZO+M8K13lcR2xW/qPA
Dunkoro:
Owkj4wQpZO+M8K13lcR2xW/qPA
Xandra:
OAmjIykpZOYMv51scWNZm74aMA
Ogden:
Owkj0oQsJSbENgTf3N7YMEdRXEA
Master Of Whispers:
OAhjUwGc4QyBVBfBoBKgpBVVJXA
Olias:
OAljUsGqpS1MKgpBVV+Y1Y7YbhA
Gwen:
OQhkAwC7gFKyJkDTvGMEZARcxA

G
Gabs88
Desert Nomad
#37
You said it yourself, youre running an AP bar so run a build designed to be played with one.

Your mesmer, RoJ heroes, UA healer and Icy veins necro is all designed to be used with a physical character. Ball up foes and spike hard.

AP callers are best when played with direct damage heroes with short recharges.

3x discord, panic, esurge, SoS, SoGM hero would perform way better then what you run today. And panic and esurge should be designed for direct damage packets using skills like Unnatural Signet, Cry of Frustration, Mistrust, Shatter Hex and spiritual pain. Not empathy and Shatter hex.

Anyhow, there are more advanced setups then the one above again and better ones too but I don't know what heroes you have available to I'm just giving you a nudge in the right direction.

Provided you don't have mercenary heroes available the best approach IMO is:
Discord/resto
AoTL/prot
Panic
Esurge
Esurge
SoS
SOGM
Mouse at Large
Mouse at Large
Jungle Guide
#38
The Sunreach group can be tough, especially as heroes have a propensity to overextend. My advice would be to kill the mobs on the other side of the Sunreach loop, then come back down that side, precast siprits and pull the Sunreach mobs towards your position. With careful pulling, you won't get the whole bunch falling onto in an you enclosed space as they tend to do if you charge in.
J
Jeydra
Forge Runner
#39
Your build's fine. The severe overkill on "Fall Back!" and defense works against you, but then again, it's a vanquish and you aren't shooting for very fast times, so not much of a problem.

Just take out a Longbow and pull the mob. Don't overaggro, and you should be fine.
G
Gabs88
Desert Nomad
#40
Quote: Originally Posted by Jeydra View Post Your build's fine. The severe overkill on "Fall Back!" and defense works against you, but then again, it's a vanquish and you aren't shooting for very fast times, so not much of a problem.

Just take out a Longbow and pull the mob. Don't overaggro, and you should be fine. Not sure you noticed him saying this:

Quote:
Furthermore, I'm running a standard AP Caller bar. You really saying his build is fine in combination with an A/P caller?