
Being Able to ID entire bags
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I looked after I posted /facepalm...but looks like an ID All button was suggested, this would take even less work to be implemented...just to be able to use the id on the bag itself...nothing would really even have to be added
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I looked after I posted /facepalm...but looks like an ID All button was suggested, this would take even less work to be implemented...just to be able to use the id on the bag itself...nothing would really even have to be added
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Just sayin'
I like it!
Would make all players lives easier
Otherwise you could errr "copy" Diablo 2 with Cain.
I.e.: NPC offers identify all option (with a cost)
or even: click ID kit once and then click one item after the other.
I.e. you don't have to click ID>item>id>item>id
just i.d.>item>item>item>item untill kit runs out :O.
*edit
"Stay a while and listen...."
Would make all players lives easier

Otherwise you could errr "copy" Diablo 2 with Cain.
I.e.: NPC offers identify all option (with a cost)
or even: click ID kit once and then click one item after the other.
I.e. you don't have to click ID>item>id>item>id
just i.d.>item>item>item>item untill kit runs out :O.
*edit
"Stay a while and listen...."
A
Ye, but its a bit different when you are running areas just for chests, (like boreal) and all you get is shit items not worth anything. Different if its like...rare OS weaps ^^
I remember many "id all" button suggestions, but this sounds quite better.
Currently using the ID kit on a bag will just work like in an other item, and try to change its "identified" flag.
If using the kit in the bad identified all items in the bag, it would not just save us a lot of time.
It will also save our hands a lot of pain.
I will ALWAYS agree with hand-health features.
Currently using the ID kit on a bag will just work like in an other item, and try to change its "identified" flag.
If using the kit in the bad identified all items in the bag, it would not just save us a lot of time.
It will also save our hands a lot of pain.
I will ALWAYS agree with hand-health features.
Quote:
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I might be a bit odd, but I always enjoy the thrill of id'ing something and looking what comes out
![]() So even if it would come, I won't be using it. |
So one could just put the interesting stuff on another bag and id all bags but that one :P At least, that's how I see it.
its a good idea, but has a drawback:
there are items which can be IDed, but dont do anything, like white weapons, dyes and certain (quest)items, even greenies can be IDed
make it doing only items with the word "unidentified" and i'll agree with it for 100%
also like the idea of clicking twice on ID kits, and being able to "chain ID"
there are items which can be IDed, but dont do anything, like white weapons, dyes and certain (quest)items, even greenies can be IDed
make it doing only items with the word "unidentified" and i'll agree with it for 100%
also like the idea of clicking twice on ID kits, and being able to "chain ID"


