Quote:
Originally Posted by Vernphos

Your condition for spamming TMS is pretty narrow. 2 targets, dark Fury and FGJ all at once.
Math fail. Any two of those three will make TMS self-charging.
(2 hits * 2 targets * (1+1)adr/hit = 8adr; OR
2 hits * 2 targets * 1adr/hit * 200% = 8adr; OR
2 hits * (1+1)adr/hit * 200% = 8adr)
Also, any one of those alone will permit you to cycle TMS->PA->auto, which is still going to be a lot more damage output than your build.
Quote:
Dark Fury, imho, is a waste of a skill and weakens your team effort when used for buffing ONE PERSON.
Running just one physical is dumb any way you cut it. Go all in with multiple physicals and Orders or go home.
Quote:
@Chthon, You're forgetting the advantage of drunken master's +33 ias vs Hfury's +25%; its about 12% more scythe damage.
1. There's nothing stopping you from bringing DM+booze on a PR bar....
2. TMS spamming = 50% IAS > 12% IAS
Quote:
ZR deals armor ignoring holy damage in your calculation.
Oh, I left it out. You can see how it changes the numbers, and it doesn't change the overall outcome.
Quote:
What cannot be accurately measured by our statistics however, is the advantage of applying deep wound instantly at the beginning of the fight. Since it is covered by burning, bleeding and (likely) weakness, the result is an instant -20% health loss AND -20% healing effectiveness. I think PR deep wound is easier to get rid of than WS, don't you agree?
1. Deep wound is not -20% hp in PvE. It's capped at 100hp. Monsters have way more than 500hp.
2. The monster is just as dead if DW takes its first 100hp or its last 100hp.
3. The having the healing reduction in place sooner is beneficial, but not that great. When was the last time you saw someone base a PvE build around Defile Flesh or Lingering Curse?
4. You don't need to cover DW if you intend to kill with it.
5. Wounding Strike's real advantage over Wearying Strike is that you can count on it being available when you want it. | |