Quote:
Originally Posted by Silmar Alech
Nightfall is in fact the best option to enter Guild Wars, since it has the best paced tutorial. Prophecies is dull, boring and much too slow, and Factions is much too fast.
Regarding this "grinding" in Nightfall: Nope. I recently started a fresh character in Nightfall and absolutely didn't have to grind anything. Just by doing the primary and all secondary quests, getting every shrine bonus from the Sunspear scouts whenever I see a shrine, and no rushing anywhere it is possible to reach the level and sunspear point requirements automatically that are present in some of the primary quests.
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I'm liking Nightfall a lot more than Prophecies, too. You may find the first ten minutes a bit redundant or overly hand-holdy if you're in pre-searing Prophecies right now, but that's because they changed the tutorial mechanic - you'll actually hear a mentor character telling you to left click, how to move, how to engage in combat, what aggro bubbles are, etc. But right after that you're thrown into your first mission, which is quite short, still - fun!
Don't skip the early side quests! Much money and valuable stuff (free rune of vigour, bags, expert salvage kits, etc etc) to be had there, as well as Sunspear points. I didn't know about the bounties at first, but it only took me half an hour or so to catch up using the bounties when I found myself short of Sunspear points for the second mission - that one actually does require some strategic set up to defeat the last boss if you do it on level - or possibly I just suck. The boss can change its profession at will, and it's got three of them, as well as being able to retreat into a solid form. I failed it I think six times, sat down and had a good think, rearranged my skills, rearranged some hero skills, changed the party composition, and then got it. As a previous poster mentioned, it takes another upswing at Consulate Docks (fourth or fifth mission, I think, definite Ode to Sam Peckinpah stuff :), and then again before you hit Vabbi, you've got to do some serious strategising. End game I'd rather not think about just now, but that's another quantum leap.
Quite a lot of the quests are fairly interesting, as well, instead of the generic kill ten rats, and you're caught in the middle of some very interesting political intrigue.
You need to be at rank 6 or 7 Sunspear for one of the primary quests in Kourna (mainland), but there are bounties there as well, higher than the ones in Istan, plus quests rewarding Sunspear points. Compared to the average MMO, though, it's no grind at all - again, maybe another half hour or hour at most to catch up. You can go higher with the title, and you will get higher ranks just by playing the game, but Sunspear General is the highest rank you actually need to advance the plot, and that comes very quickly so long as you're aware that there are bounty-givers (sometimes several of them) in every outpost.