Please don't say I have to restart just right now.
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That one gave me the most fits. Not sure but I think the kills was over 500 needed. When it comes to vanquishing dont be shy about using DP removals , honestly most times if you are in the - 30% range or more you will most likely fail in the end
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But yeah, the awakened are a pain cause they always show up in very large groups who's skill really sycnh well with each other...and then you have the Cavaliers (the real problem) spamming signet of return to rez everyone else.
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It's not Signet of Return that's really the problem, as it has a cast time and is relatively easy to interrupt. They've always had that, the skill has barely changed (infact it actuaooioolly takes longer to cast now than it did), and back on Nightfall release they were quite managable.
The real problem is "We Shall Return!", which they also have. Back on Nightfall release this just increased the power of ressurrection skills (just buffing their Signet Of Returns), but as it now instantly rezzes every party member in the area, it's a problem. Three Cavaliers can spam this to chain rez their entire party all day, and the powerful shutdown skills and the strong healers these mobs have (who also carry another Rez), can make getting the entire mob killed in the ~20 second recharge of the skill (30 for us, but HM enemies get a recharge bonus, right?) somewhat difficult at times. Make sure to bring Frozen Soil, for sure, and shout shutdown skills would be highly beneficial. As their teams tend to have strong hex removal too (Hex Eater Vortex), you may actually want to try Well of Silence. Enemies are too dumb to move out of it, and other than stopping it from being used in the first place or preventing anybody dying at all (which they are less good at), there's not really a way for them to counter it. Oh, and completely off-topic, but just noticed these guys use Soldier's Fury as their elite, but ever since the change to "We Shall Return!", they don't really have a way to power it now. Kinda pointless to know (enemies get the 33% IaS in HM anyway, just not the 33% Adrenaline), but amusing non-the-less. |
And yes there is a bonus in HM i believe. Great ideas if you tailor hero builds for areas...something i usually dont do when vqing personally.