Quote:
Originally Posted by JoshuaRAWR
i'm used to playing a tank, but i was mainly looking for a class that's suitable at solo'ing all the HOM rewards,
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I just wanted to clarify some things about this part.
First of all, Guild Wars doesn't really follow the typical MMO roles in the classic sense -- so what you know as a "tank" might not be exactly what GW considers a "tank."
The main questions you need to ask yourself when picking a profession are:
1. Melee or ranged?
2. Spell caster or physical damage?
If you like melee, your choices are warrior, assassin, or dervish (the latter two will determine your starting campaign for you since they are unique to Factions and Nightfall respectively). These classes are also mostly physical damage, with assassins and dervishes also having some utility spells.
If you prefer to be ranged, your choices are paragon and ranger as physical damagers or elementalist, necromancer, mesmer, monk, and ritualist as spell casters. (Choosing ritualist or paragon will also lock you in to their starting campaigns since they are also unique to Factions and Nightfall respectively.)
Thanks to secondary professions, you have a little wiggle room (e.g. rangers can do melee with assassin skills; assassins can be ranged with ranger skills; a lot of casters have point-blank spells), but those are mostly exceptions to the rules of the standard roles outlined above. Not all primary/secondary combos are a good idea (e.g. big spell-casting warrior/elementalist = very very bad). And any primary that mostly relies on its secondary is vulnerable to a skill or mechanics tweak at any time, whereas the the standard roles of the professions can always be counted on.
Understand that all professions are capable of getting through the content and filling their Halls, even mostly with the use of just heroes. However, certain professions utilize specific builds that are desired in certain farms and elite area speed clears that make earning some titles a bit easier.
(I guess I should disclose here that a majority of the community currently considers rangers and paragons in need of a little love from the devs. Those professions can still do things, but they don't see a lot of demand from meta teams. Don't let that stand in your way, though -- ranger, especially, can bypass his perceived limitations by exploiting his secondary.)
But that doesn't mean you should fret over that for your first character.
For the most part, your HoM accomplishments are account-wide.
Many people have multiple characters that they use to accomplish various things. They may use a ranger as their "main" who does all the missions and vanquishes areas for those titles, while using an assassin and/or ritualist to farm and complete elite areas for those titles and items.
The most important thing to consider when choosing your "main" character (and you will have one -- especially if you go for the "God Walking Amongst Mere Mortals" title) is how much you enjoy playing it.
It makes absolutely no sense to pick a profession because someone else said "This is good for filling your Hall" if you absolutely hate playing it. You're going to be spending a lot of time with that character. Make sure you have FUN.
Listen to what Kamara said -- start several characters in various campaigns. Experience the backstory of those campaigns. In the meantime, you'll be unlocking starter skills for your future heroes (a cool bonus!). Only that way can you get a feel for the professions and make an informed decision.
Welcome to Guild Wars. Good luck!