nobdy gvgs, especially during american hour. time between matchs is usally 10-15min .
make pvp - freeware, (pvp only , pve idc what happens) , so more people will pvp.
make gw pvp - freeware
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The problem with PVP isn't that people have to buy the game to play it... it's that PVP is, for most people, no fun to play.
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Even if they go freeware someday it will not change the bottom line that for some people they have no desire to PvP.
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agreed. the only thing that would make people play more is if there was a way to get people to understand it better and make some sort of entry level gvg to teach them. if they were able to make npcs scrimmage against you i'm sure alot more people would practice and try
Ditching the skill unlock bullshit, thus lowering the cost of a PvP account to £13.99 (which is already more than any of the campaigns) from the currently ridiculous £55.93, would probably help.
Free PvP I guess would help more, but I have a feeling that the game just doesn't get the exposure needed to relight anything.
Free PvP I guess would help more, but I have a feeling that the game just doesn't get the exposure needed to relight anything.
As someone who is still fairly new to the game, got a lot to explore about the PvE ahead of me, I'm not interested in PvP as of this moment, and I only play it on bonus weekends for title grinding -.-
If you think, there are a LOT of people coming back to gw for the HoM rewards. Where are most of the points for that going to come from? As to my knowledge, there are 5 statues that count as PvP in the calculator, and one of those you can get just from Zaishen Bounties/Missions/Vanquish, or get extra for the Combat. If the community as a whole has the aim for 30/50 at least (which is what I have been understanding from a lot of people. 50/50 would be nice, but 30/50 will do), one doesn't even really need a PvP statue.
Imho, I think that the only thing that would make people PvP is the bonus weekends and the Zaishen Combat bonuses. Making it free would only make more bots, as has already been pointed out.
If you think, there are a LOT of people coming back to gw for the HoM rewards. Where are most of the points for that going to come from? As to my knowledge, there are 5 statues that count as PvP in the calculator, and one of those you can get just from Zaishen Bounties/Missions/Vanquish, or get extra for the Combat. If the community as a whole has the aim for 30/50 at least (which is what I have been understanding from a lot of people. 50/50 would be nice, but 30/50 will do), one doesn't even really need a PvP statue.
Imho, I think that the only thing that would make people PvP is the bonus weekends and the Zaishen Combat bonuses. Making it free would only make more bots, as has already been pointed out.
The problem with PvP is it has no flexibility to offer players. I can't simply create an 8v8 hero match against a friend I want to pvp against. Just compare with Team Fortress 2.
Yeah, I know Guild War isn't Team Fortress 2, but Tf2 really is a model of good PvP in a class based game though.
The problem with Guild Wars is it designed to reward players for PvP victories, and that limits the player could control in a match's customization. Team Fortress 2 works around this by overall awarding player activity overall, regardless of victory in a match.
Yeah, I know Guild War isn't Team Fortress 2, but Tf2 really is a model of good PvP in a class based game though.
The problem with Guild Wars is it designed to reward players for PvP victories, and that limits the player could control in a match's customization. Team Fortress 2 works around this by overall awarding player activity overall, regardless of victory in a match.
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As someone who is still fairly new to the game, got a lot to explore about the PvE ahead of me, I'm not interested in PvP as of this moment, and I only play it on bonus weekends for title grinding -.-
If you think, there are a LOT of people coming back to gw for the HoM rewards. Where are most of the points for that going to come from? As to my knowledge, there are 5 statues that count as PvP in the calculator, and one of those you can get just from Zaishen Bounties/Missions/Vanquish, or get extra for the Combat. If the community as a whole has the aim for 30/50 at least (which is what I have been understanding from a lot of people. 50/50 would be nice, but 30/50 will do), one doesn't even really need a PvP statue. Imho, I think that the only thing that would make people PvP is the bonus weekends and the Zaishen Combat bonuses. Making it free would only make more bots, as has already been pointed out. |
To clarify, the Zaishen title track isn't directly affected by z-dailies, since the z-title only awards points for using z-keys on the z-chest. They can help, since the coins can be traded for z-keys, but you'd be better off doing z-elite daily.
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About bots, free accounts would have to be very restricted. Like they can earn faction and z-keys and such, but cannot trade. To start GvG and HA matches you need at least two payed accounts on the team, codex matches need 1 payed account. This might help prevent some of the botting but there will still be alot.
About Anet promoting GW2, I've always had the impression that they see GW1 PvP as a failed project. Something they would prefer to hide under the rug and pretend never happened. Looking at PvP's current state, showing off this game would only hurt people's impression of Gw2 PvP.
About Anet promoting GW2, I've always had the impression that they see GW1 PvP as a failed project. Something they would prefer to hide under the rug and pretend never happened. Looking at PvP's current state, showing off this game would only hurt people's impression of Gw2 PvP.
Free accounts should have a faction cap of 3000 Balthazar Faction. This will ensure they will not gain any Zaishen keys and encourage free players to upgrade their accounts. They will also not gain any Strongboxes. They should also have limited speech capabilities to avoid accounts promoting gold seller sites. Perhaps only able to reply to whispers, not start conversations on their own.
Limiting Balthazar faction that low is stupid. Juts have Tolkano refuse them zkeys. Heres what would make GW PvP F2P successful.
PvE closed off(obviously)
Two character slots.
No trading
No Zkeys from Tolkano
No picking up dropped items.
No PvE rewards from PvP. Strongboxes and the HA chest will be replaced by Z coins. Z coins can only be traded for PvP weapon skins. Make an NPC that trades Z coins just for F2P accounts only.
10 Silver = 1 Gold
Using the chat system as a reward for pvp ranks. This is for people who are too stubborn to upgrade while deterring gold spammers. You unlock local chat, ally chat and whispers at any r3 pvp title. Trade will always remain locked because they can't trade anyway. Team/Guild will be the only chat unlocked until a r3 title is earned. Create a team/guild recruitment channel for F2P accounts.
PvE closed off(obviously)
Two character slots.
No trading
No Zkeys from Tolkano
No picking up dropped items.
No PvE rewards from PvP. Strongboxes and the HA chest will be replaced by Z coins. Z coins can only be traded for PvP weapon skins. Make an NPC that trades Z coins just for F2P accounts only.
10 Silver = 1 Gold
Using the chat system as a reward for pvp ranks. This is for people who are too stubborn to upgrade while deterring gold spammers. You unlock local chat, ally chat and whispers at any r3 pvp title. Trade will always remain locked because they can't trade anyway. Team/Guild will be the only chat unlocked until a r3 title is earned. Create a team/guild recruitment channel for F2P accounts.
well, heres the thing people seem to be forgetting... All of the players who will use free accounts to grind against... You think its imbalanced now? offer people who would gladly cheat the system a free way to take their late night HA farming to new levels by having a team full of dummy accounts to just grind against... who needs bots when you can box 8 free pvp accounts and just /dance while you farm fame around them... Bad idea is bad... I'm certain that a few more tweaks and a whole lot more openness on the side of the players(thats right rank elitists you brought this about by making your format less accessible to the masses[snobs in a game only get to play with themselves Oo]) will make the biggest differences. Take the time to explain, train and accept new people and guess what? There will be more people playing, and thus more interest in rescuing PvP.
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