Well, back in 2007 I suggested this or a slight variation on it, doubling the amount of energy gained in 4-man areas and was shot down:
http://www.guildwarsguru.com/forum/l...tml?t=10232399
Anyways, outside of the 4-man areas, a few skills that this helps slightly are the single target shouts, such as "Find Their Weakness!", as well as the several shouts like "Never Surrender!", which don't always affect the entire party. It also allows for a little more splitting on a GvG team with a Paragon without worrying as much about compromising the Paragon's energy.
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Originally Posted by Lanier
Energy was never the paragon's biggest problem - their awful skill set was. I guess there's TNTF, but that was easily useable before this update, even in 4 man areas like old ascalon.
While I agree with you that the Paragon's skillset is it's main hindrance and that Paragons were still very much usable in 4-man zones, I'd equate it with any other profession only getting half benefit from their primary attribute in such areas. A Mesmer who casts more slowly in 4-man areas or a Necromancer who gains half as much from soul reaping due to party size limits would still be usable, for instance, but it would be an annoyance, nonetheless.
Take heart, though! Robert Gee has stated on the official wiki:
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This change was something we've been thinking about for a while to help out Paragons in 4 man areas and 4 man PvP. It's not the big Paragon update we've been talking about, rather it's just something simple we felt could help that wouldn't cause any collateral damage. It just made more sense to release once it was ready than to hold onto it.
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